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I think I already fixed the text actor by running OSPRay pass for 3D objects only and have another OpenGL pass for the overlay.
Regarding the grid, it might be possible if we can retrieve the depth buffer from OSPRay and composite the grid on top of it.
Describe the bug
grid do not work with raytracing
To Reproduce
Steps to reproduce the behavior:
f3d --dry-run -rng
Expected behavior
Like this but raytracing:
System Information:
F3D Information
1.3.1
Additional context
Interactively disabling and enabling raytracing makes the filenames appears. Grid never appears.
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