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Clear extra nodes if there's a hydration mismatch within a suspense b…
…oundary (#22592) * Clear extra nodes if there's a mismatch within a suspense boundary This usually happens when we exit out a DOM node but a suspense boundary is a virtual DOM node and we didn't do it in that case because we took a short cut by calling resetHydrationState directly since we know we won't need to pop. * Tighten up the types of getFirstHydratableChild We currently call getFirstHydratableChild to step into the children of a suspense boundary. This can be a text node or a suspense boundary which isn't compatible with getFirstHydratableChild, and we cheat the type. This accidentally works because .firstChild always returns null on those nodes in the DOM. This just makes that explicit.
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