Replies: 5 comments
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Anything but level 8 can not be taken seriously from a development perspective since it likely are intentional mistakes due to the artificial weakening. Nevertheless, even at max strength it still is not very strong, which I am well aware of as it didn't surpass my level yet. The main challenge is to improve the move ordering and pruning decisions in order to help it cope with the huge branching factor. Furthermore, evaluation currently still is identical so chess, so not even the known big differences in piece values are reflected yet. |
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I give an example of weak move. r1b*2nr/ppNn1k2/2p2b1p/3pp3/1q5P/P1NQB3/2P1PPP1/R3KB1R b KQ - 0 16
after Ra2@c1
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There's a strong opponent if you want to test FSF in real games : http://talkchess.com/forum3/viewtopic.php?p=939064#p939064 |
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I wonder whether there's some bug. Most of my games against it ended with it missing king-capture in 2 (basically mate in 1) in situations where it could have survived longer. Some examples are this and this . Someone else beat it in 7 moves Maybe it's just because of extremely low depth/thinking time on the server, though. I saw the thread on talkchess where it holds its own against the TJDuckChess engine in some time controls. Anyway, thanks for developing this! Hope to see it grow stronger and stronger. |
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Missing checkmates quite likely has to do with the way the rules are implemented. Since the kings are not treated as royal pieces it does not recognize check and checkmate, but only recognizes a position as losing when the king is captured. Hence it needs to effectively search 3 ply for a mate in one (mate + random move + capture king), which can take a while considering the large branching factor. There very likely is a lot of room for improvement there. |
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https://www.youtube.com/watch?v=Xeil4C9rU34
There's probably some weakness to find in the IA play ...
Especially this big blunder : https://youtu.be/Xeil4C9rU34?t=1248
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