diff --git a/src/movegen.h b/src/movegen.h index bbb35b39..3047bf6c 100644 --- a/src/movegen.h +++ b/src/movegen.h @@ -55,12 +55,37 @@ inline bool operator<(const ExtMove& f, const ExtMove& s) { template ExtMove* generate(const Position& pos, ExtMove* moveList); +constexpr size_t moveListSize = sizeof(ExtMove) * MAX_MOVES; + /// The MoveList struct is a simple wrapper around generate(). It sometimes comes /// in handy to use this class instead of the low level generate() function. template struct MoveList { - explicit MoveList(const Position& pos) : last(generate(pos, moveList)) {} + +#ifdef USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST + explicit MoveList(const Position& pos) + { + this->moveList = (ExtMove*)malloc(moveListSize); + if (this->moveList == 0) + { + printf("Error: Failed to allocate memory in heap."); + exit(1); + } + this->last = generate(pos, this->moveList); + } + + ~MoveList() + { + free(this->moveList); + } +#else + explicit MoveList(const Position& pos) : last(generate(pos, moveList)) + { + ; + } +#endif + const ExtMove* begin() const { return moveList; } const ExtMove* end() const { return last; } size_t size() const { return last - moveList; } @@ -69,7 +94,12 @@ struct MoveList { } private: - ExtMove moveList[MAX_MOVES], *last; + ExtMove* last; +#ifdef USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST + ExtMove* moveList = 0; +#else + ExtMove moveList[MAX_MOVES]; +#endif }; } // namespace Stockfish diff --git a/src/position.cpp b/src/position.cpp index ade4798d..b9f34be4 100644 --- a/src/position.cpp +++ b/src/position.cpp @@ -1558,7 +1558,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) { Piece captured = piece_on(type_of(m) == EN_PASSANT ? capture_square(to) : to); if (to == from) { - assert((type_of(m) == PROMOTION && sittuyin_promotion()) || (is_pass(m) && pass(us))); + assert((type_of(m) == PROMOTION && sittuyin_promotion()) || (is_pass(m) && (pass(us) || var->wallOrMove ))); captured = NO_PIECE; } st->capturedpromoted = is_promoted(to); @@ -2128,7 +2128,7 @@ void Position::undo_move(Move m) { assert(type_of(m) == DROP || empty(from) || type_of(m) == CASTLING || is_gating(m) || (type_of(m) == PROMOTION && sittuyin_promotion()) - || (is_pass(m) && pass(us))); + || (is_pass(m) && (pass(us) || var->wallOrMove))); assert(type_of(st->capturedPiece) != KING); // Reset wall squares diff --git a/src/types.h b/src/types.h index 5abfac80..b049736b 100644 --- a/src/types.h +++ b/src/types.h @@ -227,13 +227,22 @@ typedef uint64_t Bitboard; constexpr int SQUARE_BITS = 6; #endif +//When defined, move list will be stored in heap. Delete this if you want to use stack to store move list. Using stack can cause overflow (Segmentation Fault) when the search is too deep. +#define USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST + #ifdef ALLVARS constexpr int MAX_MOVES = 8192; -constexpr int MAX_PLY = 60; +#ifdef USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST +constexpr int MAX_PLY = 246; +#else +constexpr int MAX_PLY = 60; +#endif +/// endif USE_HEAP_INSTEAD_OF_STACK_FOR_MOVE_LIST #else constexpr int MAX_MOVES = 1024; -constexpr int MAX_PLY = 246; +constexpr int MAX_PLY = 246; #endif +/// endif ALLVARS /// A move needs 16 bits to be stored /// diff --git a/src/variants.ini b/src/variants.ini index fd5b5049..383b7ba7 100644 --- a/src/variants.ini +++ b/src/variants.ini @@ -575,6 +575,9 @@ promotionPawnTypes = - maxRank = 6 maxFile = 6 startFen = 2bnrk/5p/6/6/P5/KRNB2 +promotionPieceTypes = nbr +promotionRegionWhite = *6 +doubleStep = false #https://www.chess.com/variants/rookmate [rookmate:chess] @@ -1927,3 +1930,46 @@ customPiece2 = p:mW connectValue = loss stalemateValue = win connectPieceTypes = m + +#https://www.pychess.org/variants/shinobiplus +[shinobiplus:crazyhouse] +pieceToCharTable = - +commoner = c +bers = d +dragonHorse = f +archbishop = j +fers = m +shogiKnight = h +lance = l +promotionRegionWhite = *7 *8 +promotionRegionBlack = *1 *2 *3 +promotionPieceTypes = - +promotedPieceType = p:c m:b h:n l:r +mandatoryPiecePromotion = true +stalemateValue = loss +nFoldRule = 4 +perpetualCheckIllegal = true +startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/4K3[JDFCLHM] w kq - 0 1 +capturesToHand = false +whiteDropRegion = *1 *2 *3 *4 +immobilityIllegal = true +flagPiece = k +flagRegionWhite = *8 +flagRegionBlack = *1 + +#https://www.pychess.org/variants/khans +[khans:chess] +pieceToCharTable = - +centaur = h +knibis = a +kniroo = l +customPiece1 = t:mNcK +customPiece2 = s:mfhNcfW +promotionPawnTypesBlack = s +promotionPieceTypesBlack = t +stalemateValue = loss +nMoveRuleTypesBlack = s +flagPiece = k +flagRegionWhite = *8 +flagRegionBlack = *1 +startFen = lhatkahl/ssssssss/8/8/8/8/PPPPPPPP/RNBQKBNR w KQ - 0 1