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GObject* GComponent::hitTest(const Vec2& worldPoint, const Camera* camera) { if (_touchDisabled || !_touchable || !_displayObject->isVisible() || !_displayObject->getParent()) return nullptr;
GObject* target = nullptr; if (_maskOwner) { if (_maskOwner->hitTest(worldPoint, camera) != nullptr) { if (((FUIContainer*)_displayObject)->isInverted()) return nullptr; } else { if (!((FUIContainer*)_displayObject)->isInverted()) return nullptr; } }
hitTest里面判断如果有遮罩 则_maskOwner->hitTest 但是_maskOwner本身displayobjet parent就为空 返回nullptr 永远走到else
The text was updated successfully, but these errors were encountered:
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GObject* GComponent::hitTest(const Vec2& worldPoint, const Camera* camera)
{
if (_touchDisabled || !_touchable || !_displayObject->isVisible() || !_displayObject->getParent())
return nullptr;
hitTest里面判断如果有遮罩 则_maskOwner->hitTest 但是_maskOwner本身displayobjet parent就为空 返回nullptr 永远走到else
The text was updated successfully, but these errors were encountered: