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Any Plans for a C++ version #2
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FairyGUI has C++ SDK for cocos2dx and havok vision. It' practical to create a C++ version SDK for CE. However, as there are too few people using FairyGUI-cryengine currently , I'll put it low priority. |
In fact, I'll try writing for a C++ version. I want to complete this before 5.6 release. |
I know many people have been waiting for a C++ version because with CE we are currently stuck with scaleform when using C++ and many people are looking for alternatives |
any update on the state of C++ version or is it still low priority |
@dragonCASTjosh Not started. Plan to start in May, but still depends on my free time. |
@Tonyangl Great!I‘ll try to do it too. |
Any updates on this issue? |
Are there any updates to this? |
Currently i use FairyGUI in my Cryengine game but due to this i am having to run a C++ project for the game and then a C# project for UI, ideally id like to have everything in C++ as an option.
I also noticed that the FairyGUI editor exports C++ classes when you do a code export using the Cryengine project type. although this code is not usable as it refers to FairyGUI.h that i cant find anywhere.
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