We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
static UGWindow* CreateWindow(const FString& PackageName, const FString& ResourceName, UObject* WorldContextObject); 这个函数。 如果在引用了一些用到winapi的库(我用到的是raknet),这个函数会导致编译错误。我将其改名CreateGWindow可以解决
The text was updated successfully, but these errors were encountered:
CreateWindow不是全局的,它的用法是UGWindow::CreateWindow,这都冲突?
Sorry, something went wrong.
1>C:\Projects\evh\UE\Plugins\FairyGUI\Source\FairyGUI\Public\UI/GWindow.h(24): error C4003: 类函数宏的调用“CreateWindowW”参数不足 1>C:\Projects\evh\UE\Plugins\FairyGUI\Source\FairyGUI\Public\UI/GWindow.h(24): error C2059: 语法错误:“常数”
我也没弄明白,这是编译错误,报错的名称还是CreateWindowW,不过改函数名是解决了。有知道的可以帮忙解释一下
No branches or pull requests
static UGWindow* CreateWindow(const FString& PackageName, const FString& ResourceName, UObject* WorldContextObject);
这个函数。
如果在引用了一些用到winapi的库(我用到的是raknet),这个函数会导致编译错误。我将其改名CreateGWindow可以解决
The text was updated successfully, but these errors were encountered: