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No description provided.
The text was updated successfully, but these errors were encountered:
在编辑器里设置了轴心 并且勾选了 同时作为锚点, 代码调用SetRotation后 位置会往右下角偏移, 偏移量大概是size的大下
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GObject.cpp 233行改为:
DisplayObject->SetRenderTransform(FSlateRenderTransform(Matrix, bPivotAsAnchor ? (Position - Size * Pivot) : Position));
GObject.cpp 233行改为: DisplayObject->SetRenderTransform(FSlateRenderTransform(Matrix, bPivotAsAnchor ? (Position - Size * Pivot) : Position));
这个修改是工作的
谢谢分享
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No description provided.
The text was updated successfully, but these errors were encountered: