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<h2>lws_client_reset - retarget a connected wsi to start over with a new connection (ie, redirect) this only works if still in HTTP, ie, not upgraded yet</h2>
<i>struct lws *</i>
<b>lws_client_reset</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>int</i> <b>ssl</b>,
<i>const char *</i> <b>address</b>,
<i>int</i> <b>port</b>,
<i>const char *</i> <b>path</b>,
<i>const char *</i> <b>host</b>)
<h3>Arguments</h3>
<dl>
</dl>
<h3>wsi</h3>
<blockquote>
connection to reset
</blockquote>
<h3>address</h3>
<blockquote>
network address of the new server
</blockquote>
<h3>port</h3>
<blockquote>
port to connect to
</blockquote>
<h3>path</h3>
<blockquote>
uri path to connect to on the new server
</blockquote>
<h3>host</h3>
<blockquote>
host header to send to the new server
</blockquote>
<hr>
<h2>lws_client_connect_via_info - Connect to another websocket server</h2>
<i>struct lws *</i>
<b>lws_client_connect_via_info</b>
(<i>struct lws_client_connect_info *</i> <b>i</b>)
<h3>Arguments</h3>
<dl>
<dt><b>i</b>
<dd>pointer to lws_client_connect_info struct
</dl>
<h3>Description</h3>
<blockquote>
This function creates a connection to a remote server
</blockquote>
<hr>
<h2>lws_client_connect_extended - Connect to another websocket server DEPRECATED use lws_client_connect_via_info</h2>
<i>struct lws *</i>
<b>lws_client_connect_extended</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>const char *</i> <b>address</b>,
<i>int</i> <b>port</b>,
<i>int</i> <b>ssl_connection</b>,
<i>const char *</i> <b>path</b>,
<i>const char *</i> <b>host</b>,
<i>const char *</i> <b>origin</b>,
<i>const char *</i> <b>protocol</b>,
<i>int</i> <b>ietf_version_or_minus_one</b>,
<i>void *</i> <b>userdata</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
<dt><b>address</b>
<dd>Remote server address, eg, "myserver.com"
<dt><b>port</b>
<dd>Port to connect to on the remote server, eg, 80
<dt><b>ssl_connection</b>
<dd>0 = ws://, 1 = wss:// encrypted, 2 = wss:// allow self
signed certs
<dt><b>path</b>
<dd>Websocket path on server
<dt><b>host</b>
<dd>Hostname on server
<dt><b>origin</b>
<dd>Socket origin name
<dt><b>protocol</b>
<dd>Comma-separated list of protocols being asked for from
the server, or just one. The server will pick the one it
likes best.
<dt><b>ietf_version_or_minus_one</b>
<dd>-1 to ask to connect using the default, latest
protocol supported, or the specific protocol ordinal
<dt><b>userdata</b>
<dd>Pre-allocated user data
</dl>
<h3>Description</h3>
<blockquote>
This function creates a connection to a remote server
</blockquote>
<hr>
<h2>lws_client_connect - Connect to another websocket server DEPRECATED use lws_client_connect_via_info</h2>
<i>struct lws *</i>
<b>lws_client_connect</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>const char *</i> <b>address</b>,
<i>int</i> <b>port</b>,
<i>int</i> <b>ssl_connection</b>,
<i>const char *</i> <b>path</b>,
<i>const char *</i> <b>host</b>,
<i>const char *</i> <b>origin</b>,
<i>const char *</i> <b>protocol</b>,
<i>int</i> <b>ietf_version_or_minus_one</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
<dt><b>address</b>
<dd>Remote server address, eg, "myserver.com"
<dt><b>port</b>
<dd>Port to connect to on the remote server, eg, 80
<dt><b>ssl_connection</b>
<dd>0 = ws://, 1 = wss:// encrypted, 2 = wss:// allow self
signed certs
<dt><b>path</b>
<dd>Websocket path on server
<dt><b>host</b>
<dd>Hostname on server
<dt><b>origin</b>
<dd>Socket origin name
<dt><b>protocol</b>
<dd>Comma-separated list of protocols being asked for from
the server, or just one. The server will pick the one it
likes best. If you don't want to specify a protocol, which is
legal, use NULL here.
<dt><b>ietf_version_or_minus_one</b>
<dd>-1 to ask to connect using the default, latest
protocol supported, or the specific protocol ordinal
</dl>
<h3>Description</h3>
<blockquote>
This function creates a connection to a remote server
</blockquote>
<hr>
<h2>lws_http_transaction_completed_client - wait for new http transaction or close</h2>
<i>int LWS_WARN_UNUSED_RESULT</i>
<b>lws_http_transaction_completed_client</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection
</dl>
<h3>Description</h3>
<blockquote>
Returns 1 if the HTTP connection must close now
Returns 0 and resets connection to wait for new HTTP header /
transaction if possible
</blockquote>
<hr>
<h2>lws_get_library_version - </h2>
<i>const char *</i>
<b>lws_get_library_version</b>
(<i></i> <b>void</b>)
<h3>Arguments</h3>
<dl>
<dt><b>void</b>
<dd>no arguments
</dl>
<h3>Description</h3>
<blockquote>
<p>
returns a const char * to a string like "1.1 178d78c"
representing the library version followed by the git head hash it
was built from
</blockquote>
<hr>
<h2>lws_create_context - Create the websocket handler</h2>
<i>struct lws_context *</i>
<b>lws_create_context</b>
(<i>struct lws_context_creation_info *</i> <b>info</b>)
<h3>Arguments</h3>
<dl>
<dt><b>info</b>
<dd>pointer to struct with parameters
</dl>
<h3>Description</h3>
<blockquote>
This function creates the listening socket (if serving) and takes care
of all initialization in one step.
<p>
After initialization, it returns a struct lws_context * that
represents this server. After calling, user code needs to take care
of calling <b>lws_service</b> with the context pointer to get the
server's sockets serviced. This must be done in the same process
context as the initialization call.
<p>
The protocol callback functions are called for a handful of events
including http requests coming in, websocket connections becoming
established, and data arriving; it's also called periodically to allow
async transmission.
<p>
HTTP requests are sent always to the FIRST protocol in <tt><b>protocol</b></tt>, since
at that time websocket protocol has not been negotiated. Other
protocols after the first one never see any HTTP callack activity.
<p>
The server created is a simple http server by default; part of the
websocket standard is upgrading this http connection to a websocket one.
<p>
This allows the same server to provide files like scripts and favicon /
images or whatever over http and dynamic data over websockets all in
one place; they're all handled in the user callback.
</blockquote>
<hr>
<h2>lws_context_destroy - Destroy the websocket context</h2>
<i>void</i>
<b>lws_context_destroy</b>
(<i>struct lws_context *</i> <b>context</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
</dl>
<h3>Description</h3>
<blockquote>
This function closes any active connections and then frees the
context. After calling this, any further use of the context is
undefined.
</blockquote>
<hr>
<h2>lws_return_http_status - Return simple http status</h2>
<i>int</i>
<b>lws_return_http_status</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>unsigned int</i> <b>code</b>,
<i>const char *</i> <b>html_body</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket instance (available from user callback)
<dt><b>code</b>
<dd>Status index, eg, 404
<dt><b>html_body</b>
<dd>User-readable HTML description < 1KB, or NULL
</dl>
<h3>Description</h3>
<blockquote>
Helper to report HTTP errors back to the client cleanly and
consistently
</blockquote>
<hr>
<h2>lws_set_timeout - marks the wsi as subject to a timeout</h2>
<i>void</i>
<b>lws_set_timeout</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>enum pending_timeout</i> <b>reason</b>,
<i>int</i> <b>secs</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket connection instance
<dt><b>reason</b>
<dd>timeout reason
<dt><b>secs</b>
<dd>how many seconds
</dl>
<h3>Description</h3>
<blockquote>
<p>
You will not need this unless you are doing something special
</blockquote>
<hr>
<h2>lws_get_peer_addresses - Get client address information</h2>
<i>void</i>
<b>lws_get_peer_addresses</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>lws_sockfd_type</i> <b>fd</b>,
<i>char *</i> <b>name</b>,
<i>int</i> <b>name_len</b>,
<i>char *</i> <b>rip</b>,
<i>int</i> <b>rip_len</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Local struct lws associated with
<dt><b>fd</b>
<dd>Connection socket descriptor
<dt><b>name</b>
<dd>Buffer to take client address name
<dt><b>name_len</b>
<dd>Length of client address name buffer
<dt><b>rip</b>
<dd>Buffer to take client address IP dotted quad
<dt><b>rip_len</b>
<dd>Length of client address IP buffer
</dl>
<h3>Description</h3>
<blockquote>
This function fills in <tt><b>name</b></tt> and <tt><b>rip</b></tt> with the name and IP of
the client connected with socket descriptor <tt><b>fd</b></tt>. Names may be
truncated if there is not enough room. If either cannot be
determined, they will be returned as valid zero-length strings.
</blockquote>
<hr>
<h2>lws_context_user - get the user data associated with the context</h2>
<i>LWS_EXTERN void *</i>
<b>lws_context_user</b>
(<i>struct lws_context *</i> <b>context</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
</dl>
<h3>Description</h3>
<blockquote>
This returns the optional user allocation that can be attached to
the context the sockets live in at context_create time. It's a way
to let all sockets serviced in the same context share data without
using globals statics in the user code.
</blockquote>
<hr>
<h2>lws_callback_all_protocol - Callback all connections using the given protocol with the given reason</h2>
<i>int</i>
<b>lws_callback_all_protocol</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>const struct lws_protocols *</i> <b>protocol</b>,
<i>int</i> <b>reason</b>)
<h3>Arguments</h3>
<dl>
<dt><b>protocol</b>
<dd>Protocol whose connections will get callbacks
<dt><b>reason</b>
<dd>Callback reason index
</dl>
<hr>
<h2>lws_get_socket_fd - returns the socket file descriptor</h2>
<i>int</i>
<b>lws_get_socket_fd</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket connection instance
</dl>
<h3>Description</h3>
<blockquote>
<p>
You will not need this unless you are doing something special
</blockquote>
<hr>
<h2>lws_rx_flow_control - Enable and disable socket servicing for received packets.</h2>
<i>int</i>
<b>lws_rx_flow_control</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>int</i> <b>enable</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket connection instance to get callback for
<dt><b>enable</b>
<dd>0 = disable read servicing for this connection, 1 = enable
</dl>
<h3>Description</h3>
<blockquote>
<p>
If the output side of a server process becomes choked, this allows flow
control for the input side.
</blockquote>
<hr>
<h2>lws_rx_flow_allow_all_protocol - Allow all connections with this protocol to receive</h2>
<i>void</i>
<b>lws_rx_flow_allow_all_protocol</b>
(<i>const struct lws_context *</i> <b>context</b>,
<i>const struct lws_protocols *</i> <b>protocol</b>)
<h3>Arguments</h3>
<dl>
<dt><b>protocol</b>
<dd>all connections using this protocol will be allowed to receive
</dl>
<h3>Description</h3>
<blockquote>
<p>
When the user server code realizes it can accept more input, it can
call this to have the RX flow restriction removed from all connections using
the given protocol.
</blockquote>
<hr>
<h2>lws_canonical_hostname - returns this host's hostname</h2>
<i>const char *</i>
<b>lws_canonical_hostname</b>
(<i>struct lws_context *</i> <b>context</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
</dl>
<h3>Description</h3>
<blockquote>
<p>
This is typically used by client code to fill in the host parameter
when making a client connection. You can only call it after the context
has been created.
</blockquote>
<hr>
<h2>lws_set_proxy - Setups proxy to lws_context.</h2>
<i>int</i>
<b>lws_set_proxy</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>const char *</i> <b>proxy</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>pointer to struct lws_context you want set proxy to
<dt><b>proxy</b>
<dd>pointer to c string containing proxy in format address:port
</dl>
<h3>Description</h3>
<blockquote>
Returns 0 if proxy string was parsed and proxy was setup.
Returns -1 if <tt><b>proxy</b></tt> is NULL or has incorrect format.
<p>
This is only required if your OS does not provide the http_proxy
environment variable (eg, OSX)
<p>
IMPORTANT! You should call this function right after creation of the
lws_context and before call to connect. If you call this
function after connect behavior is undefined.
This function will override proxy settings made on lws_context
creation with <b>genenv</b> call.
</blockquote>
<hr>
<h2>lws_get_protocol - Returns a protocol pointer from a websocket connection.</h2>
<i>const struct lws_protocols *</i>
<b>lws_get_protocol</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>pointer to struct websocket you want to know the protocol of
</dl>
<h3>Description</h3>
<blockquote>
<p>
Some apis can act on all live connections of a given protocol,
this is how you can get a pointer to the active protocol if needed.
</blockquote>
<hr>
<h2>lwsl_timestamp - </h2>
<i>int</i>
<b>lwsl_timestamp</b>
(<i>int</i> <b>level</b>,
<i>char *</i> <b>p</b>,
<i>int</i> <b>len</b>)
<h3>Arguments</h3>
<dl>
<dt><b>level</b>
<dd>logging level
<dt><b>p</b>
<dd>char * buffer to take timestamp
<dt><b>len</b>
<dd>length of p
</dl>
<h3>Description</h3>
<blockquote>
returns length written in p
</blockquote>
<hr>
<h2>lws_set_log_level - Set the logging bitfield</h2>
<i>void</i>
<b>lws_set_log_level</b>
(<i>int</i> <b>level</b>,
<i>void (*</i><b>func</b>) <i>(int level, const char *line)</i>)
<h3>Arguments</h3>
<dl>
<dt><b>level</b>
<dd>OR together the LLL_ debug contexts you want output from
</dl>
<h3>Description</h3>
<blockquote>
log level defaults to "err", "warn" and "notice" contexts enabled and
emission on stderr.
</blockquote>
<hr>
<h2>lws_is_ssl - Find out if connection is using SSL</h2>
<i>int</i>
<b>lws_is_ssl</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection to check
</dl>
<h3>Description</h3>
<blockquote>
Returns 0 if the connection is not using SSL, 1 if using SSL and
using verified cert, and 2 if using SSL but the cert was not
checked (appears for client wsi told to skip check on connection)
</blockquote>
<hr>
<h2>lws_partial_buffered - find out if lws buffered the last write</h2>
<i>int</i>
<b>lws_partial_buffered</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection to check
</dl>
<h3>Description</h3>
<blockquote>
Returns 1 if you cannot use lws_write because the last
write on this connection is still buffered, and can't be cleared without
returning to the service loop and waiting for the connection to be
writeable again.
<p>
If you will try to do >1 lws_write call inside a single
WRITEABLE callback, you must check this after every write and bail if
set, ask for a new writeable callback and continue writing from there.
<p>
This is never set at the start of a writeable callback, but any write
may set it.
</blockquote>
<hr>
<h2>lws_parse_uri - </h2>
<i>LWS_EXTERN int</i>
<b>lws_parse_uri</b>
(<i>char *</i> <b>p</b>,
<i>const char **</i> <b>prot</b>,
<i>const char **</i> <b>ads</b>,
<i>int *</i> <b>port</b>,
<i>const char **</i> <b>path</b>)
<h3>Arguments</h3>
<dl>
<dt><b>p</b>
<dd>incoming uri string.. will get written to
<dt><b>prot</b>
<dd>result pointer for protocol part (https://)
<dt><b>ads</b>
<dd>result pointer for address part
<dt><b>port</b>
<dd>result pointer for port part
<dt><b>path</b>
<dd>result pointer for path part
</dl>
<h3>Description</h3>
<blockquote>
Notice it does so by dropping '\0' into input string
and the leading / on the path is consequently lost
</blockquote>
<hr>
<h2>lws_cgi - connected cgi process</h2>
<i>LWS_EXTERN int</i>
<b>lws_cgi</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>char *const *</i> <b>exec_array</b>,
<i>int</i> <b>timeout_secs</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>connection to own the process
<dt><b>exec_array</b>
<dd>array of "exec-name" "arg1" ... "argn" NULL
</dl>
<hr>
<h2>lws_cgi_kill - </h2>
<i>LWS_EXTERN int</i>
<b>lws_cgi_kill</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>connection to own the process
</dl>
<hr>
<h2>lws_cancel_service - Cancel servicing of pending websocket activity</h2>
<i>void</i>
<b>lws_cancel_service</b>
(<i>struct lws_context *</i> <b>context</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
</dl>
<h3>Description</h3>
<blockquote>
This function let a call to <b>lws_service</b> waiting for a timeout
immediately return.
<p>
There is no <b>poll</b> in MBED3, he will fire callbacks when he feels like
it.
</blockquote>
<hr>
<h2>lws_cancel_service_pt - Cancel servicing of pending socket activity on one thread</h2>
<i>void</i>
<b>lws_cancel_service_pt</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Cancel service on the thread this wsi is serviced by
</dl>
<h3>Description</h3>
<blockquote>
This function let a call to <b>lws_service</b> waiting for a timeout
immediately return.
</blockquote>
<hr>
<h2>lws_cancel_service - Cancel ALL servicing of pending socket activity</h2>
<i>void</i>
<b>lws_cancel_service</b>
(<i>struct lws_context *</i> <b>context</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
</dl>
<h3>Description</h3>
<blockquote>
This function let a call to <b>lws_service</b> waiting for a timeout
immediately return.
</blockquote>
<hr>
<h2>lws_cancel_service - Cancel servicing of pending websocket activity</h2>
<i>void</i>
<b>lws_cancel_service</b>
(<i>struct lws_context *</i> <b>context</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
</dl>
<h3>Description</h3>
<blockquote>
This function let a call to <b>lws_service</b> waiting for a timeout
immediately return.
</blockquote>
<hr>
<h2>lws_write - Apply protocol then write data to client</h2>
<i>int</i>
<b>lws_write</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>unsigned char *</i> <b>buf</b>,
<i>size_t</i> <b>len</b>,
<i>enum lws_write_protocol</i> <b>wp</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket instance (available from user callback)
<dt><b>buf</b>
<dd>The data to send. For data being sent on a websocket
connection (ie, not default http), this buffer MUST have
LWS_PRE bytes valid BEFORE the pointer.
This is so the protocol header data can be added in-situ.
<dt><b>len</b>
<dd>Count of the data bytes in the payload starting from buf
</dl>
<h3>Description</h3>
<blockquote>
This function provides the way to issue data back to the client
for both http and websocket protocols.
<p>
In the case of sending using websocket protocol, be sure to allocate
valid storage before and after buf as explained above. This scheme
allows maximum efficiency of sending data and protocol in a single
packet while not burdening the user code with any protocol knowledge.
<p>
Return may be -1 for a fatal error needing connection close, or a
positive number reflecting the amount of bytes actually sent. This
can be less than the requested number of bytes due to OS memory
pressure at any given time.
</blockquote>
<hr>
<h2>lws_hdr_fragment_length - </h2>
<i>int</i>
<b>lws_hdr_fragment_length</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>enum lws_token_indexes</i> <b>h</b>,
<i>int</i> <b>frag_idx</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection
<dt><b>h</b>
<dd>which header index we are interested in
<dt><b>frag_idx</b>
<dd>which fragment of <tt><b>h</b></tt> we want to get the length of
</dl>
<h3>Description</h3>
<blockquote>
The returned length does not include the space for a
terminating '\0'
</blockquote>
<hr>
<h2>lws_hdr_total_length - </h2>
<i>int</i>
<b>lws_hdr_total_length</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>enum lws_token_indexes</i> <b>h</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection
<dt><b>h</b>
<dd>which header index we are interested in
</dl>
<h3>Description</h3>
<blockquote>
The returned length does not include the space for a
terminating '\0'
</blockquote>
<hr>
<h2>lws_hdr_copy_fragment - </h2>
<i>int</i>
<b>lws_hdr_copy_fragment</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>char *</i> <b>dst</b>,
<i>int</i> <b>len</b>,
<i>enum lws_token_indexes</i> <b>h</b>,
<i>int</i> <b>frag_idx</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection
<dt><b>dst</b>
<dd>destination buffer
<dt><b>len</b>
<dd>length of destination buffer
<dt><b>h</b>
<dd>which header index we are interested in
</dl>
<h3>Description</h3>
<blockquote>
The buffer length <tt><b>len</b></tt> must include space for an additional
terminating '\0', or it will fail returning -1.
If the requested fragment index is not present, it fails
returning -1.
</blockquote>
<hr>
<h2>lws_hdr_copy - </h2>
<i>int</i>
<b>lws_hdr_copy</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>char *</i> <b>dst</b>,
<i>int</i> <b>len</b>,
<i>enum lws_token_indexes</i> <b>h</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection
<dt><b>dst</b>
<dd>destination buffer
<dt><b>len</b>
<dd>length of destination buffer
<dt><b>h</b>
<dd>which header index we are interested in
</dl>
<h3>Description</h3>
<blockquote>
The buffer length <tt><b>len</b></tt> must include space for an additional
terminating '\0', or it will fail returning -1.
</blockquote>
<hr>
<h2>lws_frame_is_binary - </h2>
<i>int</i>
<b>lws_frame_is_binary</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>the connection we are inquiring about
</dl>
<h3>Description</h3>
<blockquote>
This is intended to be called from the LWS_CALLBACK_RECEIVE callback if
it's interested to see if the frame it's dealing with was sent in binary
mode.
</blockquote>
<hr>
<h2>lws_remaining_packet_payload - Bytes to come before "overall" rx packet is complete</h2>
<i>size_t</i>
<b>lws_remaining_packet_payload</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket instance (available from user callback)
</dl>
<h3>Description</h3>
<blockquote>
This function is intended to be called from the callback if the
user code is interested in "complete packets" from the client.
libwebsockets just passes through payload as it comes and issues a buffer
additionally when it hits a built-in limit. The LWS_CALLBACK_RECEIVE
callback handler can use this API to find out if the buffer it has just
been given is the last piece of a "complete packet" from the client --
when that is the case <b>lws_remaining_packet_payload</b> will return
0.
<p>
Many protocols won't care becuse their packets are always small.
</blockquote>
<hr>
<h2>lws_callback_on_writable - Request a callback when this socket becomes able to be written to without blocking</h2>
<i>int</i>
<b>lws_callback_on_writable</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket connection instance to get callback for
</dl>
<hr>
<h2>lws_callback_on_writable_all_protocol - Request a callback for all connections using the given protocol when it becomes possible to write to each socket without blocking in turn.</h2>
<i>int</i>
<b>lws_callback_on_writable_all_protocol</b>
(<i>const struct lws_context *</i> <b>context</b>,
<i>const struct lws_protocols *</i> <b>protocol</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>lws_context
<dt><b>protocol</b>
<dd>Protocol whose connections will get callbacks
</dl>
<hr>
<h2>lws_http_transaction_completed - wait for new http transaction or close</h2>
<i>int LWS_WARN_UNUSED_RESULT</i>
<b>lws_http_transaction_completed</b>
(<i>struct lws *</i> <b>wsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>websocket connection
</dl>
<h3>Description</h3>
<blockquote>
Returns 1 if the HTTP connection must close now
Returns 0 and resets connection to wait for new HTTP header /
transaction if possible
</blockquote>
<hr>
<h2>lws_adopt_socket - adopt foreign socket as if listen socket accepted it</h2>
<i>struct lws *</i>
<b>lws_adopt_socket</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>lws_sockfd_type</i> <b>accept_fd</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>lws context
<dt><b>accept_fd</b>
<dd>fd of already-accepted socket to adopt
</dl>
<h3>Description</h3>
<blockquote>
Either returns new wsi bound to accept_fd, or closes accept_fd and
returns NULL, having cleaned up any new wsi pieces.
<p>
LWS adopts the socket in http serving mode, it's ready to accept an upgrade
to ws or just serve http.
</blockquote>
<hr>
<h2>lws_adopt_socket_readbuf - adopt foreign socket and first rx as if listen socket accepted it</h2>
<i>LWS_EXTERN struct lws *</i>
<b>lws_adopt_socket_readbuf</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>lws_sockfd_type</i> <b>accept_fd</b>,
<i>const char *</i> <b>readbuf</b>,
<i>size_t</i> <b>len</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>lws context
<dt><b>accept_fd</b>
<dd>fd of already-accepted socket to adopt
<dt><b>readbuf</b>
<dd>NULL or pointer to data that must be drained before reading from
accept_fd
<dt><b>len</b>
<dd>The length of the data held at <tt><b>readbuf</b></tt>
</dl>
<h3>Description</h3>
<blockquote>
Either returns new wsi bound to accept_fd, or closes accept_fd and
returns NULL, having cleaned up any new wsi pieces.
<p>
LWS adopts the socket in http serving mode, it's ready to accept an upgrade
to ws or just serve http.
<p>
If your external code did not already read from the socket, you can use
<b>lws_adopt_socket</b> instead.
<p>
This api is guaranteed to use the data at <tt><b>readbuf</b></tt> first, before reading from
the socket.
<p>
<tt><b>readbuf</b></tt> is limited to the size of the ah rx buf, currently 2048 bytes.
</blockquote>
<hr>
<h2>lws_serve_http_file - Send a file back to the client using http</h2>
<i>int</i>
<b>lws_serve_http_file</b>
(<i>struct lws *</i> <b>wsi</b>,
<i>const char *</i> <b>file</b>,
<i>const char *</i> <b>content_type</b>,
<i>const char *</i> <b>other_headers</b>,
<i>int</i> <b>other_headers_len</b>)
<h3>Arguments</h3>
<dl>
<dt><b>wsi</b>
<dd>Websocket instance (available from user callback)
<dt><b>file</b>
<dd>The file to issue over http
<dt><b>content_type</b>
<dd>The http content type, eg, text/html
<dt><b>other_headers</b>
<dd>NULL or pointer to header string
<dt><b>other_headers_len</b>
<dd>length of the other headers if non-NULL
</dl>
<h3>Description</h3>
<blockquote>
This function is intended to be called from the callback in response
to http requests from the client. It allows the callback to issue
local files down the http link in a single step.
<p>
Returning <0 indicates error and the wsi should be closed. Returning
>0 indicates the file was completely sent and
<b>lws_http_transaction_completed</b> called on the wsi (and close if != 0)
==0 indicates the file transfer is started and needs more service later,
the wsi should be left alone.
</blockquote>
<hr>
<h2>lws_service_fd_tsi - Service polled socket with something waiting</h2>
<i>int</i>
<b>lws_service_fd_tsi</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>struct lws_pollfd *</i> <b>pollfd</b>,
<i>int</i> <b>tsi</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
<dt><b>pollfd</b>
<dd>The pollfd entry describing the socket fd and which events
happened.
</dl>
<h3>Description</h3>
<blockquote>
This function takes a pollfd that has POLLIN or POLLOUT activity and
services it according to the state of the associated
struct lws.
<p>
The one call deals with all "service" that might happen on a socket
including listen accepts, http files as well as websocket protocol.
<p>
If a pollfd says it has something, you can just pass it to
<b>lws_service_fd</b> whether it is a socket handled by lws or not.
If it sees it is a lws socket, the traffic will be handled and
pollfd->revents will be zeroed now.
<p>
If the socket is foreign to lws, it leaves revents alone. So you can
see if you should service yourself by checking the pollfd revents
after letting lws try to service it.
</blockquote>
<hr>
<h2>lws_service - Service any pending websocket activity</h2>
<i>int</i>
<b>lws_service</b>
(<i>struct lws_context *</i> <b>context</b>,
<i>int</i> <b>timeout_ms</b>)
<h3>Arguments</h3>
<dl>
<dt><b>context</b>
<dd>Websocket context
<dt><b>timeout_ms</b>
<dd>Timeout for poll; 0 means return immediately if nothing needed
service otherwise block and service immediately, returning
after the timeout if nothing needed service.
</dl>
<h3>Description</h3>
<blockquote>
This function deals with any pending websocket traffic, for three
kinds of event. It handles these events on both server and client
types of connection the same.
<p>
1) Accept new connections to our context's server
<p>
2) Call the receive callback for incoming frame data received by
server or client connections.
<p>
You need to call this service function periodically to all the above
functions to happen; if your application is single-threaded you can
just call it in your main event loop.
<p>
Alternatively you can fork a new process that asynchronously handles
calling this service in a loop. In that case you are happy if this
call blocks your thread until it needs to take care of something and
would call it with a large nonzero timeout. Your loop then takes no
CPU while there is nothing happening.
<p>
If you are calling it in a single-threaded app, you don't want it to
wait around blocking other things in your loop from happening, so you
would call it with a timeout_ms of 0, so it returns immediately if
nothing is pending, or as soon as it services whatever was pending.
</blockquote>
<hr>
<h2>struct lws_plat_file_ops - Platform-specific file operations</h2>
<b>struct lws_plat_file_ops</b> {<br>
<i>lws_filefd_type (*</i><b>open</b>) <i>(struct lws *wsi, const char *filename,unsigned long *filelen, int flags)</i>;<br>
<i>int (*</i><b>close</b>) <i>(struct lws *wsi, lws_filefd_type fd)</i>;<br>