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I've been thinking about this and am going to see if I can add directional tap-to-shoot and still maintain the goal of this project, which is being simple and interpretable enough to be useful as a demo and first ARKit development experience. It should be a simple function, so I think it passes that test.
As for light gravity, that's a good idea and just a line or two, so I'll most likely add this soon if I notice that it improves gameplay.
Of course, you're also free to submit a pull request if you come up with a good idea of implementing the directional tap-to-shoot before I push something out.
Possibility to shoot where the screen was tapped and add a small amount of gravity? I tried adding it but it was a dramatic drop.
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