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defaults.txt
executable file
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defaults.txt
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#universe/config_universe.txt # 'b' enables ship AIs; 'R' changes speed, 'm' maximizes, 'V' toggles mouse look
#house/config_house.txt # my parents's house; press 'v' to spawn in the house; F2 changes gameplay mode, 'b' enables physics
#house/config_house_winter.txt
mapx/config_mapx.txt # office building scene; F2 changes gameplay mode, 'b' enables physics
#mapx/config_mapx_voxels.txt
#cornell_box/config_box.txt
#config_scrolling.txt
#config.txt
#config_t.txt # config.txt, but with more trees; F1 changes between ground and tiled terrain mode
#config_heightmap.txt # load heightmap with cities and buildings; 'e'=pick up item, 'q'=interact, 'R'=change speed, 'h'=flight mode
#config_lava_moon.txt
#config_voxels.txt
#config_voxels2.txt
#config_voxels_grass.txt # floating island
#config_ice_caves.txt # snow and ice with voxel editing
#config_trees.txt
#config_water.txt
#config_river.txt
#config_gym.txt
#config_berkeley.txt # UC Berkeley heightmap
#config_puget_sound.txt
#config_puget_sound_tt.txt # for tiled terrain mode; use F1 to toggle modes
#config_grand_canyon.txt
#config_grand_canyon_tt.txt
#sponza/config_sponza2.txt # Sponza atrium; press 'v' to spawn inside, 'm' maximizes, 'V' toggles mouse look
#model_data/config_soda.txt # UC Berkeley Soda Hall model
#config_samples.txt # for debug loading/viewing of 3D model files
#config_san_miguel.txt # San Miguel scene
#config_minecraft.txt # currently set for Rungholt
#config_museum.txt
#config_museum_tt_model.txt # for generating lighting for TT scenes, not for direcly viewing
#config_puzzle.txt # platformer level, use WASD and space to jump
#config_buildings.txt # infinite buildings in every direction
#config_spheres.txt # test scene for reflective/refractive/emissive spheres; use the 'i' key to toggle cube map updates
#config_playground.txt # test scene for player movement, collision detection, and object interaction