From 2b94ed407729d200d1fbbca06d8908b4374d370f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nicol=C3=B2=20Santilio?= Date: Thu, 31 Dec 2020 12:54:19 +0100 Subject: [PATCH 1/3] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 31b3e96..6207dfc 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ This plugin is now supported in [Godot Extended Library Discord](https://discord A little plugin to easy-way manage your text files inside your project folder. Author: *"Nicolo (fenix) Santilio"* -Version: *1.8.6* +Version: *1.8.7* Godot Version: *3.2.3* **This repository was pushed directly from Godot Engine Editor thanks to this [GitHub Integration](https://github.com/fenix-hub/godot-engine.github-integration)!** From b14474bdbfa48ab7fb7a8f803d69be2dbfe41f28 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nicol=C3=B2=20Santilio?= Date: Thu, 31 Dec 2020 12:54:34 +0100 Subject: [PATCH 2/3] Update plugin.cfg --- addons/file-editor/plugin.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/file-editor/plugin.cfg b/addons/file-editor/plugin.cfg index 74e1e7c..067244b 100644 --- a/addons/file-editor/plugin.cfg +++ b/addons/file-editor/plugin.cfg @@ -3,5 +3,5 @@ name="File Editor" description="An internal file editor to view and edit text files in your project folder." author="Nicolo 'fenix' Santilio" -version="1.8.6" +version="1.8.7" script="scripts/file-editor.gd" From 10a5b7d829a5c98a7a6f6eee2af8b96ad836884b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nicol=C3=B2=20Santilio?= Date: Thu, 31 Dec 2020 12:54:51 +0100 Subject: [PATCH 3/3] Update CSVEditor.gd --- addons/file-editor/scripts/CSVEditor.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/file-editor/scripts/CSVEditor.gd b/addons/file-editor/scripts/CSVEditor.gd index 0c5c51b..00a2bb9 100644 --- a/addons/file-editor/scripts/CSVEditor.gd +++ b/addons/file-editor/scripts/CSVEditor.gd @@ -55,7 +55,7 @@ var rows_count : int = 1 signal update_file() signal editing_file() -var GoogleTranslate : GoogleTranslateAPI = GoogleTranslateAPI.new() +var GoogleTranslate : = GoogleTranslateAPI.new() # Called when the node enters the scene tree for the first time. func _ready():