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A CSV-formatted .TXT file cannot be edited as if it were a CSV #41
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Hi @Vine2D , Try using the Godot method if it is still available for 3.2.2. Have a good day, thank you very much for using my plugin. |
Unfortunately, converting a .CSV from a translation file into a standard file only halfway solves the problem Godot has with exports! To the best of my knowledge, I had to change it to a .txt or Godot would crash on an exported application. This is not a problem with file-editor however (:
This sounds perfect! Thank you so much for file-editor and your assistance (: |
closed by release v1.8.8 |
Describe the bug
A CSV-formatted .TXT file cannot be edited as if it were a CSV (Control-2)
To Reproduce
Expected behavior
I would expect files to be parseable based on their contents or user choice and not strictly forbidden by their file extension.
Desktop:
Additional context
This is primarily a problem for unusual file extensions, or scenarios in which files must be given different names as workaround for Godot's currently-finnicky export system. An example might be a monster_data.csv that is not a translation file, but would give Godot errors upon export. The current workaround for this is to rename it to monster_data.txt.
Some examples of this particular issue with Godot;
godotengine/godot#41042
godotengine/godot#38957
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