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🍹Juicing #120
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First of all i going to reimplement these changes https://twitter.com/fishfightgame/status/1431635687485415430?s=21 My progress:
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Due to #466 we unfortunately need to redo all the items juicing. Maybe some general game logic can still be gleaned from the old source code? (see the PRs linking here). Anyhow, we once again need help from anyone interested in polishing one or more of our game’s many items. Both Rust coders and pixel artists are needed. Here’s the list for now (it will grow), with highest priority shown on 🔥
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I will take grenades. Make them juicy 🍹 one more time 😎 |
I just realized I could add bubbles to the main menu, just like the ones on FishFight.org. |
Another think that'd be good to add again probably is critters. They really made the maps feel more alive. We should be able to pretty much completely copy the AI from the old critters, so they just need to be moved to the new map element organization structure. If nobody else gets to it, that's something I can do, but anybody let me know if you want to do it, and I can give you pointers on GitHub or Discord, if you need help. Here's the links to the old critter code for reference: |
I can do the critters on the map @zicklag . |
I'm gonna reimplement Kick Bomb 💣 |
@erlend-sh my brother started drawing a Jellyfish he was thinking could be cool for moving around in the background. I just realized you also have Jellyfish on your checklist. Did you have any plans for what the jellyfish does? |
See #36
We have a sprite for it already. Sounds like your brother would be doing a background-style jellyfish, which we also want 👍 |
I want to take sword next - i want to reimplement ability to kill by throwing it, as it was in first game iteration |
They were doing some blocking and fencing mechanics with it. Though I wonder if maybe that would be more suited to a rapier instead of the thick sword we have today anyway. So maybe it'd be fine for you to work on the current sword, and we can use what they've got for a new sword kind. |
Rapier idea sounds awesome 🐟 ⚔️ 🐟 waiting for cool 1x1 duels |
Could we add the tracking label on this? Tried to find it by filtering by label |
As a small but satisfying addition I think that Sea Urchin critters should be kickable when walked over. They look like tiny balls and since they use physics anyway it's a waste that the player can't interact with them |
@TekhnaeRaav was thinking about adding a kind of "swished by" effect to the urchins, so they get gently swept up and then set back down again, like they weren't directly hit, but ran past. That way they aren't just knocking around the course all the time, but they still have a responsive feeback. And then if the player wants to just mess around with hitting the urchins, they can use a sword or other weapons to hit it already. Do you think that would be good? |
I think your solution is perfect! |
What is juicing?
https://youtu.be/216_5nu4aVQ
https://youtu.be/Fy0aCDmgnxg
https://youtu.be/qaCBpgVIw0Q
https://youtu.be/UsGuN69g2NI
Example tools
(Tools we hope to eventually have in the Rust gamedev ecosystem)
https://assetstore.unity.com/packages/tools/particles-effects/feel-183370
https://codemanu.itch.io/juicefx
Tutorials
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