How to modify number of inventory "pop ups screen" when comparing between items #892
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If there are 10 rings equipped what does the engine do then XD? A player character could have 3+ of the same item type equipped. Is this a hard / fixed value of how many current equipped items of the same item type can be 'popped up' to show a comparison? I wonder what the complexity of that is or if there is a simpler way to compare lots of items equipped of the same type without making lots of complexity to implement? A cycle compare button or like hold shift to compare to avoid massive pop up spam (if there ~10 pop up item compare windows when mousing over a ~ring) when organizing an inventory? Maybe highlight the equipped item slots being compared if more than 2 cannot be enlarged to hopefully clue in the player they can cycle items in those slots to still effectively compare more than 2 equipped items of the same type but only 2 at a time from a designated area? There is probably a simpler solution to solve this that is not too complex yet I am not sure what scale of complexity is behind this; if it is simple or if it is more complex than easily observed. I think the item compare is really cool either way and trying to expand it is a neat idea. |
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We had a fixed value of 3 for the maximum number of visible floating tooltips (1 normal + 2 comparison). Since it's pretty trivial, I've updated the engine to expose this value as part of Keep in mind that these tooltips are only arranged in a horizontal line, so they might not all fit on screen. Hence why I had set the limit to 3. |
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I use 4 rings intead of 2, when comparing with unequiped item inside inventory, only the first 2 show their stats. Can the remainings ones be shown as well?
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