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Trying to make the amazing ozz-skin-sapp.cc example load any .ozz file.
Testing it with ozz-animation/build/samples/skinning/sample_skinning (.ozz files and my ozz-skin-sapp.cc are attached).
The example has a lot of hardwired assumptions (like a very low max number of joints in the skeleton). Just increasing the IO buffer size definitely won't be enough. It's probably better to start with one of the official ozz-animation samples and port them back to sokol.
Trying to make the amazing ozz-skin-sapp.cc example load any .ozz file.
Testing it with
ozz-animation/build/samples/skinning/sample_skinning
(.ozz files and my ozz-skin-sapp.cc are attached).First of all, it prints
So maybe the ozz-animation dependency needs to be updated?
I increased
MAX_JOINTS
to the upper limit, and the IO buffers:I got assert failures:
Was the example built just for this demo, or should it be possible to make it handle any .ozz animation?
Thanks
ozz-skin-sapp.zip
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