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I'm playing around with your wgpu build on Linux. It's asking for vscode...
./fips set config webgl2-emsc-make-release
./fips wgpu_webpage build
=== dependency: 'sokol-tools-bin':
dir '/home/frink/sokol-tools-bin' exists
=== dependency: 'fips-glfw':
dir '/home/frink/fips-glfw' exists
=== dependency: 'fips-libmodplug':
dir '/home/frink/fips-libmodplug' exists
=== dependency: 'fips-utils':
dir '/home/frink/fips-utils' exists
=== dependency: 'fips-cimgui':
dir '/home/frink/fips-cimgui' exists
=== dependency: 'sokol':
dir '/home/frink/sokol' exists
=== dependency: 'fips-imgui':
dir '/home/frink/fips-imgui' exists
=== dependency: 'fips-dawn':
dir '/home/frink/fips-dawn' exists
[ERROR] build tool(s) vscode not found
[ERROR] 'sapp-wgpu-wasm-vscode-release' is not a valid config
[ERROR] 1 out of 1 configs failed!
We need vscode to build from the command line?
What does an IDE have to do with it? Confused...
The text was updated successfully, but these errors were encountered:
This is only because WGPU is WIP and experimental (what's missing are sapp-wgpu-wasm-ninja-debug and -release configs).
Don't bother with this yet, it doesn't work anyway because the WebGPU API has changed a lot in the meantime and I didn't fix the WGPU backend code yet.
I'm playing around with your wgpu build on Linux. It's asking for vscode...
We need vscode to build from the command line?
What does an IDE have to do with it? Confused...
The text was updated successfully, but these errors were encountered: