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sokol_gfx.h should expose the hardware sRGB features to perform sRGB-to-linear conversion when sampling textures and back to sRGB in framebuffers (two separate things)
@OkanArikan I think we can drop WebGL1/GLES2 now, but I haven't yet made plans when exactly this will happen (some time this year with the WebGPU backend would probably be a good time).
sokol_gfx.h should expose the hardware sRGB features to perform sRGB-to-linear conversion when sampling textures and back to sRGB in framebuffers (two separate things)
See: https://twitter.com/tumult/status/1439897518297411591
...probably needs to be behind feature-flags because of WebGL/GLES2.
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