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windows 11 #1
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rebooting helped, ran on vite v2.9.18 and port 3000, but the kobold problem remained.
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windows 11 won't start due to outdated vite, solved the problem by installing 4.0.4, this allowed me to start but probably broke everything, An error occurred. Please try again.
koboldccp Version 1.67:
`parse: error parsing grammar: Undefined rule identifier 'nodeId'
Ignored invalid grammar sampler.`
Output: { "reasoning": "The player wakes up in a new world, so we have to create a new node for this location and assign the player to it. We also have to create a new node for the player and assign the player to it. We also have to create a new node for the player's appearance and assign the player to it.", "chatText": "You wake up in a new world. You are in a small room with a bed, a table, a chair and a window. You are a man, with a beard, wearing a blue shirt and black pants. You have a backpack next to you on the bed.", "actions": [ "Look around", "Get up", "Open the backpack" ], "nodeEdition": { "merge": [ { "id": "0", "name": "Player", "shortDescription": "Player", "longDescription": "The player is the main character of the game. The player can interact with the game world by performing actions.", "rules": "PlayerCanInteractWithWorld;PlayerCanPerformActions;PlayerCanMoveBetweenNodes;PlayerCanUseItems;PlayerCanTalkToCharacters;PlayerCanReadMessages;PlayerCanUseItems;PlayerCanUseItemsOnCharacters;PlayerCanUseItemsOnLocations;PlayerCanUseItemsOnItems;PlayerCanUseItemsOnSelf;PlayerCanUseItemsOnPlayer;PlayerCanUseItemsOnPlayerItems;PlayerCanUseItemsOnPlayerItemsOnCharacters;PlayerCanUseItemsOnPlayerItemsOnLocations;PlayerCanUseItemsOnPlayerItemsOnItems;PlayerCanUseItemsOnPlayerItemsOnSelf;PlayerCanUseItemsOnPlayerItemsOnPlayerItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnCharacters;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnLocations;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnSelf;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnCharacters;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnLocations;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnSelf;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnCharacters;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnLocations;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnSelf;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnCharacters;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnLocations;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnSelf;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnCharacters;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnLocations;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnItems;PlayerCanUseItemsOnPlayerItemsOnPlayerItemsOnPlayerItemsOnPlayer
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