diff --git a/ci/licenses_golden/tool_signature b/ci/licenses_golden/tool_signature index bcc22302b6d60..5ab989a0f4fa8 100644 --- a/ci/licenses_golden/tool_signature +++ b/ci/licenses_golden/tool_signature @@ -1,2 +1,2 @@ -Signature: f6d8146c82d268e2e2549bf5019ebf07 +Signature: 9d0f7a4c4f53b80e33da848062bef937 diff --git a/impeller/compiler/compiler.cc b/impeller/compiler/compiler.cc index 8f3eed1edd0fa..fdb9ebd8f9130 100644 --- a/impeller/compiler/compiler.cc +++ b/impeller/compiler/compiler.cc @@ -42,7 +42,6 @@ static CompilerBackend CreateMSLCompiler(const spirv_cross::ParsedIR& ir, // shaders in the flutter/engine tree. if (source_options.remap_samplers) { std::vector sampler_offsets; - std::vector float_offsets; ir.for_each_typed_id( [&](uint32_t, const spirv_cross::SPIRVariable& var) { if (var.storage != spv::StorageClassUniformConstant) { @@ -54,9 +53,6 @@ static CompilerBackend CreateMSLCompiler(const spirv_cross::ParsedIR& ir, if (spir_type.basetype == spirv_cross::SPIRType::BaseType::SampledImage) { sampler_offsets.push_back(location); - } else if (spir_type.basetype == - spirv_cross::SPIRType::BaseType::Float) { - float_offsets.push_back(location); } }); if (sampler_offsets.size() > 0) { @@ -68,20 +64,11 @@ static CompilerBackend CreateMSLCompiler(const spirv_cross::ParsedIR& ir, .basetype = spirv_cross::SPIRType::BaseType::SampledImage, .binding = offset, .count = 1u, + // A sampled image is both an image and a sampler, so both + // offsets need to be set or depending on the partiular shader + // the bindings may be incorrect. .msl_texture = offset - start_offset, - }); - } - } - if (float_offsets.size() > 0) { - auto start_offset = - *std::min_element(float_offsets.begin(), float_offsets.end()); - for (auto offset : float_offsets) { - sl_compiler->add_msl_resource_binding({ - .stage = spv::ExecutionModel::ExecutionModelFragment, - .basetype = spirv_cross::SPIRType::BaseType::Float, - .binding = offset, - .count = 1u, - .msl_buffer = offset - start_offset, + .msl_sampler = offset - start_offset, }); } } diff --git a/impeller/fixtures/ordering/shader_with_matrix.frag b/impeller/fixtures/ordering/shader_with_matrix.frag deleted file mode 100644 index 86dbd1b07f8c3..0000000000000 --- a/impeller/fixtures/ordering/shader_with_matrix.frag +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright 2013 The Flutter Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Declare matrix in different order than usage. -uniform mat4 matrix; -uniform float floatB; - -out vec4 frag_color; - -void main() { - vec4 sample_1 = vec4(floatB); - vec4 sample_2 = sample_1 * matrix; - frag_color = sample_1 + sample_2; -} diff --git a/impeller/fixtures/ordering/shader_with_ordered_floats.frag b/impeller/fixtures/ordering/shader_with_ordered_floats.frag deleted file mode 100644 index a0064cbaf683f..0000000000000 --- a/impeller/fixtures/ordering/shader_with_ordered_floats.frag +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright 2013 The Flutter Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. - -// Declare floats in different order than usage. -uniform float floatA; -uniform float floatB; - -out vec4 frag_color; - -void main() { - vec4 sample_1 = vec4(floatB); - vec4 sample_2 = vec4(floatA); - frag_color = sample_1 + sample_2; -} diff --git a/lib/ui/fixtures/shaders/BUILD.gn b/lib/ui/fixtures/shaders/BUILD.gn index a148bad71c699..37d881e3539f8 100644 --- a/lib/ui/fixtures/shaders/BUILD.gn +++ b/lib/ui/fixtures/shaders/BUILD.gn @@ -36,8 +36,7 @@ if (enable_unittests) { impellerc("sampler_order_fixture") { shaders = [ "//flutter/impeller/fixtures/ordering/shader_with_samplers.frag", - "//flutter/impeller/fixtures/ordering/shader_with_ordered_floats.frag", - "//flutter/impeller/fixtures/ordering/shader_with_matrix.frag", + "//flutter/third_party/test_shaders/selman/glow_shader.frag", ] shader_target_flag = "--runtime-stage-metal" intermediates_subdir = "iplr-remap" diff --git a/testing/dart/fragment_shader_test.dart b/testing/dart/fragment_shader_test.dart index 0bbc093582bf5..7ce3edbe389b6 100644 --- a/testing/dart/fragment_shader_test.dart +++ b/testing/dart/fragment_shader_test.dart @@ -347,28 +347,15 @@ void main() async { expect(data, contains(expected)); }); - test('impellerc orders floats in metal shader according to declaration and not usage', () async { + test('impellerc orders samplers in metal shader according to declaration and not usage in glow', () async { if (!Platform.isMacOS) { return; } final Directory directory = shaderDirectory('iplr-remap'); - final String data = readAsStringLossy(File(path.join(directory.path, 'shader_with_ordered_floats.frag.iplr'))); + final String data = readAsStringLossy(File(path.join(directory.path, 'glow_shader.frag.iplr'))); - const String expected = 'constant float& floatA [[buffer(0)]], ' - 'constant float& floatB [[buffer(1)]]'; - - expect(data, contains(expected)); - }); - - test('impellerc orders floats/matrix in metal shader according to declaration and not usage', () async { - if (!Platform.isMacOS) { - return; - } - final Directory directory = shaderDirectory('iplr-remap'); - final String data = readAsStringLossy(File(path.join(directory.path, 'shader_with_matrix.frag.iplr'))); - - const String expected = 'constant float4x4& matrix [[buffer(0)]], ' - 'constant float& floatB [[buffer(1)]]'; + const String expected = 'texture2d tInput [[texture(0)]], texture2d tNoise [[texture(1)]], ' + 'sampler tInputSmplr [[sampler(0)]], sampler tNoiseSmplr [[sampler(1)]]'; expect(data, contains(expected)); }); diff --git a/third_party/test_shaders/selman/LICENSE b/third_party/test_shaders/selman/LICENSE new file mode 100644 index 0000000000000..25145d88bd421 --- /dev/null +++ b/third_party/test_shaders/selman/LICENSE @@ -0,0 +1,7 @@ +Copyright (c) 2022 by Selman Ay (https://codepen.io/selmanays/pen/yLVmEqY) + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. diff --git a/third_party/test_shaders/selman/glow_shader.frag b/third_party/test_shaders/selman/glow_shader.frag new file mode 100644 index 0000000000000..4aae339f3843a --- /dev/null +++ b/third_party/test_shaders/selman/glow_shader.frag @@ -0,0 +1,93 @@ +// Directional glow GLSL fragment shader. +// Based on the "Let it Glow!" pen by "Selman Ay" +// (https://codepen.io/selmanays/pen/yLVmEqY) +precision highp float; + +// Float uniforms +uniform float width; // Width of the canvas +uniform float height; // Height of the canvas +uniform float sourceX; // X position of the light source +uniform float + scrollFraction; // Scroll fraction of the page in relation to the canvas +uniform float density; // Density of the "smoke" effect +uniform float lightStrength; // Strength of the light +uniform float weight; // Weight of the "smoke" effect + +// Sampler uniforms +uniform sampler2D tInput; // Input texture (the application canvas) +uniform sampler2D tNoise; // Some texture + +out vec4 fragColor; + +float sourceY = scrollFraction; +vec2 resolution = vec2(width, height); +vec2 lightSource = vec2(sourceX, sourceY); + +const int samples = 20; // The number of "copies" of the canvas made to emulate + // the "smoke" effect +const float decay = 0.88; // Decay of the light in each sample +const float exposure = .9; // The exposure to the light + +float random2d(vec2 uv) { + uv /= 256.; + vec4 tex = texture(tNoise, uv); + return mix(tex.r, tex.g, tex.a); +} + +float random(vec3 xyz) { + return fract(sin(dot(xyz, vec3(12.9898, 78.233, 151.7182))) * 43758.5453); +} + +vec4 sampleTexture(vec2 uv) { + vec4 textColor = texture(tInput, uv); + return textColor; +} + +vec4 occlusion(vec2 uv, vec2 lightpos, vec4 objects) { + return (1. - smoothstep(0.0, lightStrength, length(lightpos - uv))) * + (objects); +} + +vec4 fragment(vec2 uv, vec2 fragCoord) { + vec3 colour = vec3(0); + + vec4 obj = sampleTexture(uv); + vec4 map = occlusion(uv, lightSource, obj); + + float random = random(vec3(fragCoord, 1.0)); + ; + + float exposure = exposure + (sin(random) * .5 + 1.) * .05; + + vec2 _uv = uv; + vec2 distance = (_uv - lightSource) * (1. / float(samples) * density); + + float illumination_decay = 1.; + for (int i = 0; i < samples; i++) { + _uv -= distance; + + float movement = random * 20. * float(i + 1); + float dither = + random2d(uv + + mod(vec2(movement * sin(random * .5), -movement), 1000.)) * + 2.; + + vec4 stepped_map = + occlusion(uv, lightSource, sampleTexture(_uv + distance * dither)); + stepped_map *= illumination_decay * weight; + + illumination_decay *= decay; + map += stepped_map; + } + + float lum = dot(map.rgb, vec3(0.2126, 0.7152, 0.0722)); + + colour += vec3(map.rgb * exposure); + return vec4(colour, lum); +} + +void main() { + vec2 pos = gl_FragCoord.xy; + vec2 uv = pos / vec2(width, height); + fragColor = fragment(uv, pos); +} diff --git a/tools/licenses/lib/main.dart b/tools/licenses/lib/main.dart index e9cea77d9eacc..f308860b43b9d 100644 --- a/tools/licenses/lib/main.dart +++ b/tools/licenses/lib/main.dart @@ -1025,6 +1025,7 @@ class _RepositoryDirectory extends _RepositoryEntry implements LicenseSource { !entry.fullName.endsWith('third_party/json/docs') && !entry.fullName.endsWith('third_party/ninja') && !entry.fullName.endsWith('third_party/tinygltf') && + !entry.fullName.endsWith('third_party/test_shaders') && entry.name != '.ccls-cache' && entry.name != '.cipd' && entry.name != '.git' &&