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GGame.sln
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GGame.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{8C1D6D68-E6B9-39AF-8364-E9B409C86762}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C1D6D68-E6B9-39AF-8364-E9B409C86762}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8C1D6D68-E6B9-39AF-8364-E9B409C86762}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8C1D6D68-E6B9-39AF-8364-E9B409C86762}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8C1D6D68-E6B9-39AF-8364-E9B409C86762}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal