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Direction.cs
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Direction.cs
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namespace StardewUI;
/// <summary>
/// Cardinal directions used in UI, matching gamepad stick/button directions for navigation.
/// </summary>
public enum Direction
{
/// <summary>
/// "Up" in screen space.
/// </summary>
North = 0,
/// <summary>
/// "Right" in screen space.
/// </summary>
East,
/// <summary>
/// "Down" in screen space.
/// </summary>
South,
/// <summary>
/// "Left" in screen space.
/// </summary>
West,
}
/// <summary>
/// Helpers for working with <see cref="Direction"/>.
/// </summary>
public static class DirectionExtensions
{
/// <summary>
/// Gets the orientation axis associated with a given <paramref name="direction">, i.e. whether it flows
/// horizontally or vertically.
/// </summary>
public static Orientation GetOrientation(this Direction direction)
{
return direction switch
{
Direction.North or Direction.South => Orientation.Vertical,
_ => Orientation.Horizontal,
};
}
/// <summary>
/// Returns <c>true</c> if the specified <paramref name="direction"/> is along the horizontal (width) axis,
/// otherwise <c>false</c>.
/// </summary>
public static bool IsHorizontal(this Direction direction)
{
return direction == Direction.East || direction == Direction.West;
}
/// <summary>
/// Returns <c>true</c> if the specified <paramref name="direction"/> is along the vertical (height) axis, otherwise
/// <c>false</c>.
/// </summary>
public static bool IsVertical(this Direction direction)
{
return direction == Direction.North || direction == Direction.South;
}
}