From 8acc2741d980b8ac98727da99a1058ea771ad00e Mon Sep 17 00:00:00 2001 From: Solomos Date: Thu, 22 Aug 2024 16:27:58 +0300 Subject: [PATCH] restore brawler --- examples/forest-brawl/scenes/brawler.tscn | 110 +++++++++++----------- 1 file changed, 55 insertions(+), 55 deletions(-) diff --git a/examples/forest-brawl/scenes/brawler.tscn b/examples/forest-brawl/scenes/brawler.tscn index f04ec8a..65be7ea 100644 --- a/examples/forest-brawl/scenes/brawler.tscn +++ b/examples/forest-brawl/scenes/brawler.tscn @@ -104,71 +104,71 @@ respawn_time = 8.0 transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5, 0) [node name="Skeleton3D" parent="bomber-guy/rig" index="0"] -bones/0/position = Vector3(3.20916e-15, 0.601259, -0.0974892) +bones/0/position = Vector3(3.20746e-15, 0.583857, -0.0893679) bones/0/rotation = Quaternion(0.255292, -7.97688e-15, 1.00226e-14, 0.966864) -bones/1/rotation = Quaternion(0.0339937, 1.1914e-07, 4.05235e-09, 0.999422) -bones/1/scale = Vector3(1.02007, 0.961046, 1.02007) -bones/2/rotation = Quaternion(0.127006, -1.28209e-11, 3.03826e-08, 0.991902) -bones/2/scale = Vector3(1.04421, 0.913842, 1.0484) -bones/3/rotation = Quaternion(-0.205075, -1.16676e-07, -2.44469e-08, 0.978746) -bones/3/scale = Vector3(0.938769, 1.10601, 0.972407) -bones/4/rotation = Quaternion(0.386391, 1.09951e-07, 4.60613e-08, 0.922335) -bones/4/scale = Vector3(0.903249, 1.22572, 0.903249) -bones/5/rotation = Quaternion(-0.0730079, -5.78526e-10, -1.74004e-08, 0.997331) -bones/5/scale = Vector3(1.00011, 1.00773, 0.995697) -bones/6/rotation = Quaternion(-0.465509, -1.05454e-07, -5.54655e-08, 0.885043) -bones/6/scale = Vector3(1.107, 1.02573, 0.916112) -bones/7/position = Vector3(-3.6176e-08, 0.601259, -0.0974892) +bones/1/rotation = Quaternion(0.0205548, 1.19184e-07, 2.45031e-09, 0.999789) +bones/1/scale = Vector3(1.01931, 0.96247, 1.01931) +bones/2/rotation = Quaternion(0.096395, -4.59033e-12, 2.30305e-08, 0.995343) +bones/2/scale = Vector3(1.04897, 0.907002, 1.05131) +bones/3/rotation = Quaternion(-0.181044, -1.17239e-07, -2.15821e-08, 0.983475) +bones/3/scale = Vector3(0.935252, 1.1196, 0.963441) +bones/4/rotation = Quaternion(0.376178, 1.10453e-07, 4.48439e-08, 0.926548) +bones/4/scale = Vector3(0.922825, 1.17435, 0.922825) +bones/5/rotation = Quaternion(-0.0765415, -3.93158e-08, -1.58714e-08, 0.997066) +bones/5/scale = Vector3(1.00009, 1.00661, 0.995893) +bones/6/rotation = Quaternion(-0.43687, -4.72473e-08, -2.26897e-08, 0.899525) +bones/6/scale = Vector3(1.08356, 1.00264, 0.945663) +bones/7/position = Vector3(-3.6176e-08, 0.583857, -0.0893679) bones/7/rotation = Quaternion(-0.135651, -0.571304, -0.59224, 0.551781) -bones/8/position = Vector3(3.6176e-08, 0.601259, -0.0974892) +bones/8/position = Vector3(3.6176e-08, 0.583857, -0.0893679) bones/8/rotation = Quaternion(-0.135651, 0.571304, 0.59224, 0.551781) -bones/9/position = Vector3(0.185305, 0.629296, -0.0420594) -bones/9/rotation = Quaternion(0.918593, -2.74885e-05, -0.000120723, 0.395205) -bones/9/scale = Vector3(1.005, 0.990067, 1.005) +bones/9/position = Vector3(0.185305, 0.611893, -0.0339381) +bones/9/rotation = Quaternion(0.905251, -2.21189e-05, -0.000117811, 0.424877) +bones/9/scale = Vector3(1.00629, 0.987535, 1.00629) bones/10/rotation = Quaternion(1.23085e-07, -5.52346e-06, -2.98159e-11, 1) -bones/11/rotation = Quaternion(0.320478, 9.04863e-06, -3.28397e-05, 0.947256) -bones/11/scale = Vector3(1.00095, 0.992631, 1.00658) +bones/11/rotation = Quaternion(0.385459, 6.31284e-06, -3.32111e-05, 0.922725) +bones/11/scale = Vector3(1.0012, 0.988229, 1.01087) bones/12/rotation = Quaternion(-9.67563e-08, 8.29257e-06, -2.16274e-09, 1) -bones/13/rotation = Quaternion(-0.473103, 0.000108598, 2.78504e-05, 0.881007) -bones/13/scale = Vector3(0.994325, 0.999065, 1.00678) +bones/13/rotation = Quaternion(-0.505198, 0.000109451, 2.25149e-05, 0.863003) +bones/13/scale = Vector3(0.992628, 0.997842, 1.00979) bones/14/rotation = Quaternion(5.02433e-08, 0.977548, -0.210714, 2.33145e-07) bones/14/scale = Vector3(0.99948, 1.00078, 0.999746) -bones/15/position = Vector3(-0.185305, 0.629296, -0.0420594) -bones/15/rotation = Quaternion(0.99587, 3.85499e-05, -0.000131072, -0.0907954) -bones/15/scale = Vector3(1.00568, 0.988734, 1.00568) -bones/17/rotation = Quaternion(0.354291, 1.47102e-05, -3.57919e-05, 0.935135) -bones/17/scale = Vector3(1.00108, 0.9905, 1.00864) +bones/15/position = Vector3(-0.185305, 0.611893, -0.0339381) +bones/15/rotation = Quaternion(0.99633, 4.19078e-05, -0.000130651, -0.08559) +bones/15/scale = Vector3(1.00638, 0.987357, 1.00638) +bones/17/rotation = Quaternion(0.389683, 1.45563e-05, -3.68506e-05, 0.920949) +bones/17/scale = Vector3(1.00122, 0.987896, 1.0112) bones/18/rotation = Quaternion(-4.84353e-08, 4.04099e-06, 1.10813e-08, 1) -bones/19/rotation = Quaternion(-0.855226, 8.49643e-05, 8.02318e-05, 0.518255) -bones/19/scale = Vector3(0.993156, 0.997854, 1.0092) +bones/19/rotation = Quaternion(-0.871762, 8.53352e-05, 7.82363e-05, 0.48993) +bones/19/scale = Vector3(0.992445, 0.99873, 1.0091) bones/20/rotation = Quaternion(1.02643e-08, 0.977516, -0.210861, -2.46051e-07) bones/20/scale = Vector3(1.00003, 0.999961, 1.00001) -bones/21/position = Vector3(0.0507796, 1.03167, 0.293343) -bones/21/rotation = Quaternion(-0.458624, -0.262023, -0.421659, 0.737029) -bones/22/position = Vector3(0.242455, 1.05401, 0.198323) -bones/22/rotation = Quaternion(-0.248907, 0.114255, -0.908617, 0.315289) -bones/22/scale = Vector3(1.03877, 0.926786, 1.03877) -bones/23/rotation = Quaternion(2.79191e-08, 0.0880382, -2.00389e-07, 0.996117) -bones/24/rotation = Quaternion(0.361215, 0.139723, -0.265335, 0.882949) -bones/24/scale = Vector3(0.990898, 0.981954, 1.03593) -bones/25/rotation = Quaternion(3.14878e-09, -0.0259836, -2.86254e-08, 0.999662) -bones/26/rotation = Quaternion(0.176407, -0.0277234, 0.0699679, 0.981436) -bones/26/scale = Vector3(0.988149, 1.02025, 0.992272) -bones/27/position = Vector3(-0.0507796, 1.03167, 0.293343) -bones/27/rotation = Quaternion(-0.458624, 0.262023, 0.421659, 0.737029) -bones/28/position = Vector3(-0.242455, 1.05401, 0.198323) -bones/28/rotation = Quaternion(-0.401035, -0.347887, 0.732146, 0.42674) -bones/28/scale = Vector3(0.989687, 1.02095, 0.989687) -bones/29/rotation = Quaternion(-2.65557e-08, -0.0419587, -1.78324e-07, 0.999119) -bones/30/rotation = Quaternion(0.20028, -0.0806052, 0.226555, 0.94977) -bones/30/scale = Vector3(1.03967, 0.926066, 1.03917) -bones/31/rotation = Quaternion(-5.19922e-08, -0.112103, 2.00473e-07, 0.993697) -bones/32/rotation = Quaternion(0.426129, -0.108933, 0.159885, 0.883733) -bones/32/scale = Vector3(0.971062, 1.00356, 1.03134) -bones/33/position = Vector3(0.1184, 1.01696, 0.155751) -bones/33/rotation = Quaternion(-1.38916e-14, 0.528101, 0.849181, -1.96816e-14) -bones/34/position = Vector3(-0.1184, 1.01696, 0.155751) -bones/34/rotation = Quaternion(-1.38916e-14, 0.528101, 0.849181, -1.96816e-14) +bones/21/position = Vector3(0.0507796, 1.02886, 0.287226) +bones/21/rotation = Quaternion(-0.472842, -0.270157, -0.416495, 0.727989) +bones/22/position = Vector3(0.242455, 1.04749, 0.191412) +bones/22/rotation = Quaternion(-0.280276, 0.143785, -0.88237, 0.349562) +bones/22/scale = Vector3(1.07211, 0.87008, 1.07211) +bones/23/rotation = Quaternion(3.18531e-08, 0.0853649, 8.32473e-08, 0.99635) +bones/24/rotation = Quaternion(0.421944, 0.147999, -0.308633, 0.839527) +bones/24/scale = Vector3(0.960023, 0.997541, 1.06918) +bones/25/rotation = Quaternion(2.97979e-08, -0.026165, -1.54692e-07, 0.999658) +bones/26/rotation = Quaternion(0.143976, -0.0275267, 0.0637975, 0.987139) +bones/26/scale = Vector3(1.00575, 0.989855, 1.00455) +bones/27/position = Vector3(-0.0507796, 1.02886, 0.287226) +bones/27/rotation = Quaternion(-0.472842, 0.270157, 0.416495, 0.727989) +bones/28/position = Vector3(-0.242455, 1.04749, 0.191412) +bones/28/rotation = Quaternion(-0.425562, -0.363618, 0.693798, 0.453127) +bones/28/scale = Vector3(0.983063, 1.03476, 0.983063) +bones/29/rotation = Quaternion(3.98409e-08, -0.0370571, -2.15209e-07, 0.999313) +bones/30/rotation = Quaternion(0.232389, -0.0893491, 0.253375, 0.93478) +bones/30/scale = Vector3(1.06864, 0.878868, 1.06637) +bones/31/rotation = Quaternion(-3.48398e-08, -0.117463, 1.57868e-07, 0.993077) +bones/32/rotation = Quaternion(0.41303, -0.11386, 0.189505, 0.883476) +bones/32/scale = Vector3(0.954337, 1.01045, 1.05417) +bones/33/position = Vector3(0.1184, 1.00881, 0.15031) +bones/33/rotation = Quaternion(-1.44276e-14, 0.544482, 0.838773, -2.01673e-14) +bones/34/position = Vector3(-0.1184, 1.00881, 0.15031) +bones/34/rotation = Quaternion(-1.44276e-14, 0.544482, 0.838773, -2.01673e-14) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeBlendTree_8to0y")