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Shadow.elm
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Shadow.elm
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module DesignSystem.Shadow exposing (..)
import Cmd.Extra
import Color
import Color.Extra
import DesignSystem.Color
import DesignSystem.Color.Model
import DesignSystem.Color.Selection
import Dict
import Element
import Element.Border
import Element.Input
import Hover
import IntDict
import Json.Decode as Decode
import Json.Encode as Encode
import Ui.ColorPicker.Advanced
import Ui.Component
import Ui.DesignSystem
import Ui.Input
import Ui.RadioRow
type alias HoveredElements =
Hover.HoveredElements
-- [generator-start]
type alias Model =
{ shadows : IntDict.Dict Shadow
, selection : Int
, addShadowInput : Maybe String
, hoveredElements : HoveredElements
}
type alias Shadow =
{ offset : ( Maybe Int, Maybe Int )
, size : Maybe Int
, blur : Maybe Int
, color : Ui.ColorPicker.Advanced.AdvancedState
, type_ : Type
, name : String
, isBuiltIn : Bool
}
type Type
= OuterShadow
| InnerShadow
init : Model
init =
{ shadows =
IntDict.empty
|> IntDict.insertNew
{ offset = ( Just 0, Just 0 )
, size = Just 2
, blur = Just 5
, color =
Ui.ColorPicker.Advanced.initAdvancedWithCustomColor
(Color.rgba 0 0 0 0.1)
, type_ = OuterShadow
, name = "Outer"
, isBuiltIn = True
}
|> IntDict.insertNew
{ offset = ( Just 0, Just 0 )
, size = Just 2
, blur = Just 5
, color =
Ui.ColorPicker.Advanced.initAdvancedWithCustomColor
(Color.rgba 0 0 0 0.06)
, type_ = InnerShadow
, name = "Inner"
, isBuiltIn = True
}
, selection = 1
, addShadowInput = Nothing
, hoveredElements = []
}
shadowToAttr : DesignSystem.Color.Model.Model -> Shadow -> List (Element.Attribute msg)
shadowToAttr colorModel { offset, size, blur, color, type_ } =
let
function =
case type_ of
OuterShadow ->
Element.Border.shadow
InnerShadow ->
Element.Border.innerShadow
maybeColor =
DesignSystem.Color.Selection.getSelectedColor
colorModel
color.selection
|> Maybe.map Color.Extra.toElmUi
config =
let
( x, y ) =
offset
in
{ offset = ( Maybe.withDefault defaultOffsetX x |> toFloat, Maybe.withDefault defaultOffsetY y |> toFloat )
, size = Maybe.withDefault defaultSize size |> toFloat
, blur = Maybe.withDefault defaultBlur blur |> toFloat
, color = Element.rgb 0 0 0
}
in
case maybeColor of
Just color_ ->
[ function { config | color = color_ } ]
Nothing ->
[]
initShadow name =
{ offset = ( Nothing, Nothing )
, size = Nothing
, blur = Nothing
, color = Ui.ColorPicker.Advanced.initAdvanced
, type_ = OuterShadow
, name = name
, isBuiltIn = False
}
defaultOffsetX =
0
defaultOffsetY =
0
defaultSize =
0
defaultBlur =
5
-- view
view : Model -> DesignSystem.Color.Model.Model -> Element.Element ( Msg, DesignSystem.Color.Model.Model )
view model colorsModel =
Ui.DesignSystem.view
{ sidebar =
viewSidebar model colorsModel
|> Element.map (\a -> ( a, colorsModel ))
, mainBody =
mainContent model colorsModel
}
viewSidebar : Model -> DesignSystem.Color.Model.Model -> Element.Element Msg
viewSidebar model colorModel =
let
preview shadow =
Element.el
[ Element.width Element.fill
, Element.height (Element.px 80)
]
(Element.el
([ Element.centerX
, Element.centerY
, Element.width (Element.px 170)
, Element.height (Element.px 40)
]
++ shadowToAttr colorModel shadow
)
Element.none
)
viewSidebarRow ( id, shadow ) =
let
elementReference =
"shadow.viewSidebar:id-"
++ String.fromInt id
mayebEditableName =
Ui.Component.contenteditable
{ text = shadow.name
, placeholder = "Name your Shadow"
, enabled = model.selection == id && not shadow.isBuiltIn
}
|> Element.map (UpdateName id)
in
Ui.DesignSystem.viewSidebarRow
{ isSelected = model.selection == id
, isHovered =
Hover.isHovered
model.hoveredElements
elementReference
, title = mayebEditableName
, preview = preview shadow
, onSelect = UpdateSelection id
, onRemove =
case shadow.isBuiltIn of
True ->
Nothing
False ->
Just (RemoveShadow id)
, elementRef = elementReference
, onHover = HoverMsg
, customAttribs = []
}
in
Ui.DesignSystem.viewSidebar
{ rows =
model.shadows
|> Dict.toList
|> List.map viewSidebarRow
, addButton =
Ui.DesignSystem.viewAddButton
{ openFieldMsg = OpenAddShadowField
, updateFieldMsg = UpdateAddShadowInput
, submitMsg = RequestNewShadow
, cancelMsg = CancelNewShadow
, maybeInput = model.addShadowInput
, thingToAdd = "Shadow"
}
|> Just
}
mainContent : Model -> DesignSystem.Color.Model.Model -> Element.Element ( Msg, DesignSystem.Color.Model.Model )
mainContent model colorModel =
case Dict.get model.selection model.shadows of
Nothing ->
Element.none
Just shadow ->
Element.column
[ Element.padding 20
, Element.spacing 50
]
[ Element.wrappedRow
[ Element.spacing 30 ]
[ viewOffsetEditor shadow
|> Element.map (\a -> ( UpdateSelectedShadow a, colorModel ))
, viewSizeEditor shadow
|> Element.map (\a -> ( UpdateSelectedShadow a, colorModel ))
, viewBlurEditor shadow
|> Element.map (\a -> ( UpdateSelectedShadow a, colorModel ))
, viewColorEditor colorModel shadow
|> Element.map (Tuple.mapFirst UpdateSelectedShadow)
, viewTypeEditor shadow
|> Element.map (\a -> ( UpdateSelectedShadow a, colorModel ))
]
, viewPreview colorModel shadow
]
viewOffsetEditor : Shadow -> Element.Element Shadow
viewOffsetEditor shadow =
let
updateXInput input =
{ shadow | offset = ( input, y ) }
updateYInput input =
{ shadow | offset = ( x, input ) }
( x, y ) =
shadow.offset
in
Element.column
[ Element.spacing 10
, Element.alignTop
]
[ Element.el
[]
(Element.text "Offset")
, Element.row
[ Element.spacing 15 ]
[ Element.el
[ Element.width (Element.minimum 40 Element.shrink) ]
(Ui.Input.smartInt "X" Element.Input.labelLeft x (Maybe.withDefault defaultOffsetX x)
|> Element.map updateXInput
)
, Element.el
[ Element.width (Element.minimum 40 Element.shrink) ]
(Ui.Input.smartInt "Y" Element.Input.labelLeft y (Maybe.withDefault defaultOffsetY y)
|> Element.map updateYInput
)
]
]
viewSizeEditor : Shadow -> Element.Element Shadow
viewSizeEditor shadow =
let
updateSizeInput input =
{ shadow | size = input }
in
Element.el
[ Element.alignTop ]
(Ui.Input.smartInt "Size" Element.Input.labelAbove shadow.size (Maybe.withDefault defaultSize shadow.size)
|> Element.map updateSizeInput
)
viewBlurEditor : Shadow -> Element.Element Shadow
viewBlurEditor shadow =
let
updateBlurInput input =
{ shadow | blur = input }
in
Element.el
[ Element.alignTop ]
(Ui.Input.smartInt "Blur" Element.Input.labelAbove shadow.blur (Maybe.withDefault defaultBlur shadow.blur)
|> Element.map updateBlurInput
)
viewColorEditor : DesignSystem.Color.Model.Model -> Shadow -> Element.Element ( Shadow, DesignSystem.Color.Model.Model )
viewColorEditor colorModel shadow =
let
updateColorInput { designSystemUpdate, state } =
let
updatedColorModel =
case designSystemUpdate of
Nothing ->
colorModel
Just swatchUpdate ->
DesignSystem.Color.updateSwatch swatchUpdate colorModel
in
( { shadow | color = state }, updatedColorModel )
in
Element.column
[ Element.spacing 10
, Element.alignTop
]
[ Element.el
[]
(Element.text "Color")
, Ui.ColorPicker.Advanced.viewAdvanced shadow.color colorModel
|> Element.map updateColorInput
]
viewTypeEditor : Shadow -> Element.Element Shadow
viewTypeEditor shadow =
let
updateTypeInput input =
{ shadow | type_ = input }
radioRowParams =
{ items = [ OuterShadow, InnerShadow ]
, toLabel =
\a ->
case a of
OuterShadow ->
"OuterShadow"
InnerShadow ->
"InnerShadow"
, selected = (==) shadow.type_
}
in
Element.column
[ Element.spacing 8
, Element.alignTop
]
[ Element.el
[]
(Element.text "Type")
, Ui.RadioRow.view radioRowParams
|> Element.map updateTypeInput
]
viewPreview colorModel shadow =
Element.el
([ Element.width (Element.px 300)
, Element.height (Element.px 60)
]
++ shadowToAttr colorModel shadow
)
Element.none
isBuiltInShadow : Int -> IntDict.Dict Shadow -> Bool
isBuiltInShadow id shadows =
case Dict.get id shadows of
Nothing ->
False
Just shadow ->
shadow.isBuiltIn
-- update
type Msg
= UpdateSelection Int
| OpenAddShadowField
| UpdateAddShadowInput String
| RequestNewShadow
| CancelNewShadow
| UpdateSelectedShadow Shadow
| RemoveShadow Int
| HoverMsg Hover.Msg
| UpdateShadow Int Shadow
| UpdateName Int String
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
case msg of
UpdateSelection newId ->
( { model | selection = newId }, Cmd.none )
RemoveShadow idToRm ->
( { model | shadows = Dict.remove idToRm model.shadows }, Cmd.none )
OpenAddShadowField ->
( { model | addShadowInput = Just "" }, Cmd.none )
UpdateAddShadowInput inp ->
( { model | addShadowInput = Just inp }, Cmd.none )
CancelNewShadow ->
( { model | addShadowInput = Nothing }, Cmd.none )
RequestNewShadow ->
case model.addShadowInput of
Just addShadowInput_ ->
( { model
| addShadowInput = Nothing
, shadows =
case model.addShadowInput of
Just name ->
IntDict.insertNew (initShadow name) model.shadows
Nothing ->
model.shadows
, selection = IntDict.nextId model.shadows
}
, Cmd.none
)
Nothing ->
( model, Cmd.none )
UpdateSelectedShadow newShadow ->
( { model
| shadows =
Dict.update
model.selection
(always (Just newShadow))
model.shadows
}
, Cmd.none
)
UpdateShadow id newShadow ->
( { model
| shadows =
Dict.update
id
(always (Just newShadow))
model.shadows
}
, Cmd.none
)
HoverMsg hoverMsg ->
let
( newHoveredElements, cmd ) =
Hover.update hoverMsg model.hoveredElements
in
{ model | hoveredElements = newHoveredElements }
|> Cmd.Extra.withCmd (Cmd.map HoverMsg cmd)
UpdateName id name ->
( { model
| shadows =
Dict.update
id
(Maybe.map (\customShadow -> { customShadow | name = name }))
model.shadows
}
, Cmd.none
)
-- [generator-generated-start] -- DO NOT MODIFY or remove this line
decodeModel =
Decode.map4
Model
(Decode.field "shadows" (IntDict.decodeDict decodeShadow))
(Decode.field "selection" Decode.int)
(Decode.field "addShadowInput" (Decode.maybe Decode.string))
(Decode.field "hoveredElements" decodeHoveredElements)
decodeShadow =
Decode.map7
Shadow
(Decode.field "offset" decodeTuple_MaybeInt_MaybeInt_)
(Decode.field "size" (Decode.maybe Decode.int))
(Decode.field "blur" (Decode.maybe Decode.int))
(Decode.field "color" Ui.ColorPicker.Advanced.decodeAdvancedState)
(Decode.field "type_" decodeType)
(Decode.field "name" Decode.string)
(Decode.field "isBuiltIn" Decode.bool)
decodeTuple_MaybeInt_MaybeInt_ =
Decode.map2
(\a1 a2 -> ( a1, a2 ))
(Decode.field "A1" (Decode.maybe Decode.int))
(Decode.field "A2" (Decode.maybe Decode.int))
decodeType =
Decode.field "Constructor" Decode.string |> Decode.andThen decodeTypeHelp
decodeTypeHelp constructor =
case constructor of
"OuterShadow" ->
Decode.succeed OuterShadow
"InnerShadow" ->
Decode.succeed InnerShadow
other ->
Decode.fail <| "Unknown constructor for type Type: " ++ other
encodeMaybeInt a =
case a of
Just b ->
Encode.int b
Nothing ->
Encode.null
encodeMaybeString a =
case a of
Just b ->
Encode.string b
Nothing ->
Encode.null
encodeModel a =
Encode.object
[ ( "shadows", IntDict.encodeDict encodeShadow a.shadows )
, ( "selection", Encode.int a.selection )
, ( "addShadowInput", encodeMaybeString a.addShadowInput )
, ( "hoveredElements", encodeHoveredElements a.hoveredElements )
]
encodeShadow a =
Encode.object
[ ( "offset", encodeTuple_MaybeInt_MaybeInt_ a.offset )
, ( "size", encodeMaybeInt a.size )
, ( "blur", encodeMaybeInt a.blur )
, ( "color", Ui.ColorPicker.Advanced.encodeAdvancedState a.color )
, ( "type_", encodeType a.type_ )
, ( "name", Encode.string a.name )
, ( "isBuiltIn", Encode.bool a.isBuiltIn )
]
encodeTuple_MaybeInt_MaybeInt_ ( a1, a2 ) =
Encode.object
[ ( "A1", encodeMaybeInt a1 )
, ( "A2", encodeMaybeInt a2 )
]
encodeType a =
case a of
OuterShadow ->
Encode.object
[ ( "Constructor", Encode.string "OuterShadow" )
]
InnerShadow ->
Encode.object
[ ( "Constructor", Encode.string "InnerShadow" )
]
-- [generator-end]
encodeHoveredElements _ =
Encode.null
decodeHoveredElements =
Decode.succeed []