-
Notifications
You must be signed in to change notification settings - Fork 2
/
sprite.cpp
564 lines (487 loc) · 16.4 KB
/
sprite.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "common/debug.h"
#include "common/textconsole.h"
#include "sprite.h"
namespace Unity {
// thereotically an exhaustive list of the block types in the SPR files
const char SPRT[4] = {'T', 'R', 'P', 'S' };
const char LIST[4] = {'T', 'S', 'I', 'L' };
const char PAUS[4] = {'S', 'U', 'A', 'P' };
const char EXIT[4] = {'T', 'I', 'X', 'E' };
const char STAT[4] = {'T', 'A', 'T', 'S' };
const char TIME[4] = {'E', 'M', 'I', 'T' };
const char COMP[4] = {'P', 'M', 'O', 'C' };
const char MASK[4] = {'K', 'S', 'A', 'M' };
const char POSN[4] = {'N', 'S', 'O', 'P' };
const char SETF[4] = {'F', 'T', 'E', 'S' };
const char MARK[4] = {'K', 'R', 'A', 'M' };
const char RAND[4] = {'D', 'N', 'A', 'R' };
const char JUMP[4] = {'P', 'M', 'U', 'J' };
const char SCOM[4] = {'M', 'O', 'C', 'S' };
const char DIGI[4] = {'I', 'G', 'I', 'D' };
const char SNDW[4] = {'W', 'D', 'N', 'S' };
const char SNDF[4] = {'F', 'D', 'N', 'S' };
const char PLAY[4] = {'Y', 'A', 'L', 'P' };
const char RPOS[4] = {'S', 'O', 'P', 'R' };
const char MPOS[4] = {'S', 'O', 'P', 'M' };
const char SILE[4] = {'E', 'L', 'I', 'S' };
const char OBJS[4] = {'S', 'J', 'B', 'O' };
const char RGBP[4] = {'P', 'B', 'G', 'R' };
const char BSON[4] = {'N', 'O', 'S', 'B' };
Sprite::Sprite(Common::SeekableReadStream *_str) : _stream(_str) {
assert(_stream);
_isSprite = false;
SpriteEntry *temp = readBlock();
if (temp && (temp->type == se_Sprite || temp->type == se_SpeechSprite))
delete[] ((SpriteEntrySprite *)temp)->data;
else if (temp && temp->type == se_Audio)
delete[] ((SpriteEntryAudio *)temp)->data;
delete temp;
assert(_isSprite);
// make sure we read everything
assert(_str->pos() == _str->size());
}
Sprite::~Sprite() {
for (unsigned int i = 0; i < _entries.size(); i++) {
if (_entries[i] && (_entries[i]->type == se_Sprite || _entries[i]->type == se_SpeechSprite))
delete[] ((SpriteEntrySprite *)_entries[i])->data;
else if (_entries[i] && _entries[i]->type == se_Audio)
delete[] ((SpriteEntryAudio *)_entries[i])->data;
delete _entries[i];
}
}
SpriteEntry *Sprite::readBlock() {
assert(!_stream->eos());
uint32 start = _stream->pos();
// each block is in format <4-byte type> <32-bit size, including type+size> <data>
char buf[4];
_stream->read(buf, 4);
uint32 size = _stream->readUint32LE();
assert(size >= 8);
SpriteEntry *block = parseBlock(buf, size - 8);
assert((uint32)_stream->pos() == start + size);
return block;
}
SpriteEntry *Sprite::parseBlock(char blockType[4], uint32 size) {
//debugN("sprite parser: trying block type %c%c%c%c at %d\n",
// blockType[3], blockType[2], blockType[1], blockType[0], _stream->pos() - 8);
if (!strncmp(blockType, SPRT, 4)) {
// start of a sprite
_isSprite = true;
uint32 start = _stream->pos();
uint32 unknown = _stream->readUint32LE();
assert(unknown = 0x1000);
SpriteEntry *temp = readBlock();
if (temp && (temp->type == se_Sprite || temp->type == se_SpeechSprite))
delete[] ((SpriteEntrySprite *)temp)->data;
else if (temp && temp->type == se_Audio)
delete[] ((SpriteEntryAudio *)temp)->data;
delete temp;
assert((uint32)_stream->pos() == start + size);
} else if (!_isSprite) {
error("sprite didn't start with SPRT");
} else if (!strncmp(blockType, LIST, 4)) {
// list of blocks
uint32 start = _stream->pos();
uint32 numEntries = _stream->readUint32LE();
assert(_indexes.empty()); // we assume there's only ever one LIST
_indexes.resize(numEntries);
Common::Array<uint32> offsets;
offsets.reserve(numEntries);
while (numEntries--) {
uint32 offset = _stream->readUint32LE();
// offset is relative to start of this block (start - 8)
if (offset != 0)
offset += start - 8;
offsets.push_back(offset);
}
unsigned int i = 0;
while ((uint32)_stream->pos() < start + size) {
while (i < offsets.size()) {
if ((uint32)_stream->pos() == offsets[i]) {
_indexes[i] = _entries.size();
i++;
} else if (offsets[i] == 0) {
_indexes[i] = ~0; // XXX
i++;
} else {
assert((uint32)_stream->pos() < offsets[i]);
break;
}
}
_entries.push_back(readBlock());
}
assert(i == offsets.size());
} else if (!strncmp(blockType, TIME, 4)) {
// presumably a wait between frames, see update()
assert(size == 4);
uint32 time = _stream->readUint32LE();
return new SpriteEntryWait(time);
} else if (!strncmp(blockType, COMP, 4)) {
// compressed image data
SpriteEntrySprite *img = new SpriteEntrySprite;
readCompressedImage(size, img);
return img;
} else if (!strncmp(blockType, RGBP, 4)) {
// palette (256*3 bytes, each 0-63)
SpriteEntryPalette *pal = new SpriteEntryPalette;
assert(size == sizeof(pal->palette));
_stream->read(pal->palette, size);
return pal;
} else if (!strncmp(blockType, POSN, 4)) {
// change position of sprite/object?
uint32 xpos = _stream->readUint32LE();
uint32 ypos = _stream->readUint32LE();
return new SpriteEntryPosition(xpos, ypos);
} else if (!strncmp(blockType, STAT, 4)) {
// switch to static mode
assert(size == 0);
return new SpriteEntry(se_Static);
} else if (!strncmp(blockType, PAUS, 4)) {
// pause animation
assert(size == 0);
return new SpriteEntry(se_Pause);
} else if (!strncmp(blockType, EXIT, 4)) {
// pause animation
assert(size == 0);
return new SpriteEntry(se_Exit);
} else if (!strncmp(blockType, MARK, 4)) {
// TODO: store info
assert(size == 0);
return new SpriteEntry(se_Mark);
} else if (!strncmp(blockType, SETF, 4)) {
assert(size == 4);
uint32 flagId = _stream->readUint32LE();
assert(flagId <= 4); // 0, 1, 2, 3 or 4
return new SpriteEntrySetFlag(flagId);
} else if (!strncmp(blockType, RAND, 4)) {
// wait for a random time
assert(size == 8);
uint32 rand_amt = _stream->readUint32LE();
uint32 base = _stream->readUint32LE();
return new SpriteEntryRandomWait(rand_amt, base);
} else if (!strncmp(blockType, JUMP, 4)) {
// a jump to an animation
assert(size == 4);
uint32 target = _stream->readUint32LE();
return new SpriteEntryJump(target);
} else if (!strncmp(blockType, SCOM, 4)) {
// compressed image data representing speech
SpriteEntrySprite *img = new SpriteEntrySprite;
img->type = se_SpeechSprite;
readCompressedImage(size, img);
return img;
} else if (!strncmp(blockType, DIGI, 4)) {
// audio?! :(
SpriteEntryAudio *aud = new SpriteEntryAudio;
aud->length = size;
aud->data = new byte[size];
_stream->read(aud->data, size);
return aud;
} else if (!strncmp(blockType, SNDW, 4)) {
// wait for sound to finish
assert(size == 0);
return new SpriteEntry(se_WaitForSound);
} else if (!strncmp(blockType, SNDF, 4)) {
// TODO: unknown is always 75, 95 or 100. volume?
uint32 unknown = _stream->readUint32LE();
debug(7, "SNDF Unknown(volume?): %d", unknown);
uint32 empty = _stream->readUint32LE();
assert(empty == 0);
char name[16];
_stream->read(name, 16);
return new SpriteEntry(se_None); // XXX
} else if (!strncmp(blockType, PLAY, 4)) {
// TODO: play sound
assert(size == 0);
return new SpriteEntry(se_None); // XXX
} else if (!strncmp(blockType, MASK, 4)) {
// switch to mask mode
assert(size == 0);
return new SpriteEntry(se_Mask);
} else if (!strncmp(blockType, RPOS, 4)) {
// relative position change(?)
assert(size == 8);
int32 adjustx = _stream->readSint32LE();
int32 adjusty = _stream->readSint32LE();
return new SpriteEntryRelPos(adjustx, adjusty);
} else if (!strncmp(blockType, MPOS, 4)) {
// mouth position (relative to parent)
assert(size == 8);
int32 adjustx = _stream->readSint32LE();
int32 adjusty = _stream->readSint32LE();
return new SpriteEntryMouthPos(adjustx, adjusty);
} else if (!strncmp(blockType, SILE, 4)) {
// stop+reset sound
assert(size == 0);
return new SpriteEntry(se_Silent);
} else if (!strncmp(blockType, OBJS, 4)) {
// set parent object state
assert(size == 4);
uint32 state = _stream->readUint32LE();
return new SpriteEntryStateSet(state);
} else if (!strncmp(blockType, BSON, 4)) {
// used only in legaleze.spr
assert(size == 0);
return new SpriteEntry(se_None); // XXX
} else {
error("unknown sprite block type %c%c%c%c", blockType[3], blockType[2], blockType[1], blockType[0]);
}
return NULL; // TODO: discarding data
}
#define NEXT_BITS() i = bitoffset / 8; shift = bitoffset % 8; \
x = buf[i] << shift; \
if (shift > 0 && i + 1 < size) x += (buf[i + 1] >> (8 - shift));
void Sprite::readCompressedImage(uint32 size, SpriteEntrySprite *img) {
img->width = _stream->readUint32LE();
img->height = _stream->readUint32LE();
delete[] img->data;
img->data = 0;
uint16 unknown3 = _stream->readUint16LE();
uint16 unknown4 = _stream->readUint16LE();
uint32 old_pos = 0;
if (unknown4 == 0x3) {
assert(size == 16);
// reference to the sprite block which is ref bytes behind the start of this block
uint32 ref = _stream->readUint32LE();
// TODO: XXX: replace this hack with something that shares sprite data
old_pos = _stream->pos();
// 4 for ref field, 12 for header, 4 to catch size
_stream->seek(-(int)ref - 4 - 12 - 4, SEEK_CUR);
uint32 new_size = _stream->readUint32LE();
readCompressedImage(new_size - 8, img);
_stream->seek(old_pos);
return;
}
assert(unknown4 == 0x1 || unknown4 == 0x2);
if (unknown3 == 0x0) {
// TODO: unknown3 == 0x0 is unknown method!
// this isn't used by any images i care about right now
warning("unknown compressed format");
_stream->skip(size - 12);
return;
}
// legaleze.spr uses 0xed
assert(unknown3 == 0xd || unknown3 == 0xed);
//debugN("compressed image, size 0x%x x 0x%x (%d), actual size %d, param1 0x%x, param2 0x%x\n",
// width, height, width * height, size - 12, unknown3, unknown4);
uint32 targetsize = img->width * img->height;
img->data = new byte[targetsize + 2]; // TODO: +2 is stupid hack for overruns
byte *buf = new byte[size - 12];
_stream->read(buf, size - 12);
// so, unknown3 == 0xd, unknown4 is 0x1 or 0x2: time to decode the image
if (unknown4 == 0x1) {
decodeSpriteTypeOne(buf, size - 12, img->data, img->width, img->height);
} else {
decodeSpriteTypeTwo(buf, size - 12, img->data, targetsize);
}
delete[] buf;
}
void Sprite::decodeSpriteTypeOne(byte *buf, unsigned int size, byte *data, unsigned int width, unsigned int height) {
/*
* unknown4 == 0x1 method:
* image split into blocks, some variable number of bits for type, then per-type data
* bit 0 set: single pixel: 3 bit colour offset
* bit 1 set: 2 bit colour offset, 3 bit length (+1)
* bit 2 set: 7 bit colour (+128 for global palette), 1 bit length (+1)
* bit 3 set: 5 bit length (+1), use previous colour
* bit 4 set: 7 bit colour (+128 for global palette), 4 bit length (+1)
* bit 5 set: 8 bit colour, 8 bit length
* otherwise: do a pixel run of blank(?) for a whole width, then drop 1 bit
*/
unsigned int bitoffset = 0;
unsigned int bytesout = 0;
unsigned int targetsize = width * height;
unsigned char last_colour = 0;
while (bytesout != targetsize) {
assert(bitoffset < 8 * size);
unsigned int i, shift; unsigned char x;
NEXT_BITS();
unsigned int decodetype = (x >> 2);
if ((decodetype & 0x20) == 0) {
bitoffset += 1;
NEXT_BITS();
unsigned int colour = (x >> 5);
bitoffset += 3;
if ((colour & 0x4) == 0) {
colour = last_colour + 1 + colour;
} else {
colour = last_colour - 1 - (colour & 0x3);
}
last_colour = colour;
assert(bytesout + 1 <= targetsize);
data[bytesout++] = colour;
} else if ((decodetype & 0x10) == 0) {
bitoffset += 2;
NEXT_BITS();
unsigned int colour = (x >> 6);
bitoffset += 2;
NEXT_BITS();
unsigned int length = (x >> 5) + 1;
bitoffset += 3;
if ((colour & 0x2) == 0) {
colour = last_colour + 1 + colour;
} else {
colour = last_colour + 1 - colour;
}
last_colour = colour;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = colour;
}
} else if ((decodetype & 0x8) == 0) {
bitoffset += 3;
NEXT_BITS();
unsigned int colour = (x >> 1) + 128;
bitoffset += 7;
NEXT_BITS();
unsigned int length = (x >> 7) + 1;
bitoffset += 1;
last_colour = colour;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = colour;
}
} else if ((decodetype & 0x4) == 0) {
bitoffset += 4;
NEXT_BITS();
unsigned int length = (x >> 3) + 1;
bitoffset += 5;
last_colour = COLOUR_BLANK;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = COLOUR_BLANK;
}
} else if ((decodetype & 0x2) == 0) {
bitoffset += 5;
NEXT_BITS();
unsigned int colour = (x >> 1) + 128;
bitoffset += 7;
NEXT_BITS();
unsigned int length = (x >> 4) + 1;
bitoffset += 4;
last_colour = colour;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = colour;
}
} else if ((decodetype & 0x1) == 0) {
bitoffset += 6;
NEXT_BITS();
unsigned int colour = x;
bitoffset += 8;
NEXT_BITS();
unsigned int length = x + 1;
bitoffset += 8;
last_colour = colour;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = colour;
}
} else {
bitoffset += 7;
last_colour = COLOUR_BLANK;
assert(bytesout + width <= targetsize);
for (unsigned int j = 0; j < width; j++) {
data[bytesout++] = COLOUR_BLANK;
}
}
}
}
void Sprite::decodeSpriteTypeTwo(byte *buf, unsigned int size, byte *data, unsigned int targetsize) {
/*
* unknown4 == 0x2 method:
* the image is split into blocks, 2 bits for type followed by a per-type number of bits
* type 00: the next 8 bits are a number n, run of (n + 1) blank(?) pixels
* type 01: the next 8 bits represent data for a single pixel
* type 02: 8 bits pixel data, followed by 3 bits n, run of (n + 1) of those pixels
* type 03: 8 bits pixel data, followed by 8 bits n, run of (n + 1) of those pixels
*/
unsigned int bitoffset = 0;
unsigned int bytesout = 0;
while (bytesout != targetsize) {
assert(bitoffset < 8 * size);
unsigned int i, shift; unsigned char x;
NEXT_BITS();
unsigned int decodetype = (x >> 6);
bitoffset += 2;
if (decodetype == 0) {
// read next 8 bits, output a run of that length
NEXT_BITS();
unsigned int length = x + 1;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = COLOUR_BLANK;
}
bitoffset += 8;
} else if (decodetype == 1) {
// read next 8 bits: one byte of data
NEXT_BITS();
assert(bytesout + 1 <= targetsize);
data[bytesout++] = x;
bitoffset += 8;
} else if (decodetype == 2) {
// 8 bit colour + 3-bit length
NEXT_BITS();
char colour = x;
bitoffset += 8;
NEXT_BITS();
unsigned int length = (x >> 5) + 1;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = colour;
}
bitoffset += 3;
} else {
// 8 bit colour + 8-bit length
NEXT_BITS();
char colour = x;
bitoffset += 8;
NEXT_BITS();
unsigned int length = x + 1;
assert(bytesout + length <= targetsize);
for (unsigned int j = 0; j < length; j++) {
data[bytesout++] = colour;
}
bitoffset += 8;
}
}
bool dump = false;
if (dump) {
/*for (unsigned int i = 0; i < size - 12; i++) {
if (i % 16 == 0) debugN("\n");
debugN("%02x ", buf[i]);
}
debugN("\n, as binary:");*/
for (unsigned int j = bitoffset / 8; j < size; j++) {
if (j % 4 == 0) debugN("\n");
char n = buf[j];
unsigned int i;
i = 1<<(sizeof(n) * 8 - 1);
while (i > 0) {
if (bitoffset % 8)
bitoffset--;
else if (n & i)
debugN("1");
else
debugN("0");
i >>= 1;
}
}
debugN("\n\n");
}
}
} // Unity