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viewscreen.cpp
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viewscreen.cpp
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/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "viewscreen.h"
#include "graphics.h"
namespace Unity {
ViewscreenScreen::ViewscreenScreen(UnityEngine *vm) : UIScreen(vm) {
}
ViewscreenScreen::~ViewscreenScreen() {
}
void ViewscreenScreen::start() {
_vm->clearObjects();
_vm->data._currentScreen.polygons.clear();
_vm->data._currentScreen.world = 0x5f;
_vm->data._currentScreen.screen = 0xff;
Object *obj;
// TODO: icon at 33, 444
// viewscreen image
obj = new Object(_vm);
obj->x = 320;
obj->y = 440;
obj->y_adjust = 1000;
obj->flags = OBJFLAG_ACTIVE;
obj->objwalktype = OBJWALKTYPE_NORMAL;
Common::String sprFilename = _vm->data.getSpriteFilename(_vm->_viewscreen_sprite_id);
obj->sprite = new SpritePlayer(sprFilename.c_str(), obj, _vm);
obj->sprite->startAnim(0);
_vm->data._currentScreen.objects.push_back(obj);
// viewscreen animation
obj = new Object(_vm);
obj->x = 320;
obj->y = 440;
obj->y_adjust = -1;
obj->flags = OBJFLAG_ACTIVE;
obj->objwalktype = OBJWALKTYPE_NORMAL;
obj->sprite = new SpritePlayer("viewscan.spr", obj, _vm);
obj->sprite->startAnim(0);
_vm->data._currentScreen.objects.push_back(obj);
_vm->_gfx->setBackgroundImage("viewscr.rm");
mouseMove(Common::Point(0, 0));
}
void ViewscreenScreen::shutdown() {
}
void ViewscreenScreen::mouseMove(const Common::Point &pos) {
_vm->_gfx->setCursor(0xffffffff, false);
}
void ViewscreenScreen::mouseClick(const Common::Point &pos) {
}
void ViewscreenScreen::draw() {
}
} // Unity