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The current Java2D base for the "simple" (i.e. 2D) displays is becoming more and more obsolete and complicated to maintain at each new JDK version.
A nice (and somehow easy, now that we will probably require at least JDK 1.7 for GAMA) way to keep most of the code while using a newer technology would be to port it to JAVA FX.
Once this transition is done, we will also be able to clean many things (esp. the zoom) and to change some things (because Java FX provides a complete scene graph) and maybe merge the two display technologies ? OpenGL + Java FX (they are interoperable).
The current Java2D base for the "simple" (i.e. 2D) displays is becoming more and more obsolete and complicated to maintain at each new JDK version.
A nice (and somehow easy, now that we will probably require at least JDK 1.7 for GAMA) way to keep most of the code while using a newer technology would be to port it to JAVA FX.
Two links:
https://wiki.eclipse.org/GEF/GEF4/FX (integration of FX and SWT components)
https://github.com/jfree/fxgraphics2d (for reusing exactly the same Java2D codebase on a FX Canvas).
Once this transition is done, we will also be able to clean many things (esp. the zoom) and to change some things (because Java FX provides a complete scene graph) and maybe merge the two display technologies ? OpenGL + Java FX (they are interoperable).
(moved from https://github.com/gama-platform/gama/issues/1312)
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