From 627f6b9c95244b1fdb71924d8c967c6abfc87186 Mon Sep 17 00:00:00 2001 From: Colin E <5352197+Kewlan@users.noreply.github.com> Date: Fri, 10 Mar 2023 08:25:07 +0100 Subject: [PATCH] Tiny fixes (#652) - Fixes Y offset for "Boss Key" text in Dungeon Item Legends - Fixes typos in Custom Music descriptions --- code/src/gfx.c | 2 +- source/descriptions.cpp | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/src/gfx.c b/code/src/gfx.c index 0b06032f4..caa2ebdf1 100644 --- a/code/src/gfx.c +++ b/code/src/gfx.c @@ -404,7 +404,7 @@ static void Gfx_DrawDungeonItems(void) { Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_WHITE, ICON_SMALL_KEY); Draw_DrawString(24, 16 + (spacingY * offsetY++), COLOR_WHITE, "Small Keys: Have / Found"); Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_ICON_BOSS_KEY, ICON_BOSS_KEY); - Draw_DrawString(24, 16 + (spacingY * offsetY), COLOR_WHITE, "Boss Key"); + Draw_DrawString(24, 16 + (spacingY * offsetY++), COLOR_WHITE, "Boss Key"); Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_ICON_MAP, ICON_MAP); Draw_DrawString(24, 16 + (spacingY * offsetY++), COLOR_WHITE, "Map"); Draw_DrawIcon(10, 16 + (spacingY * offsetY), COLOR_ICON_COMPASS, ICON_COMPASS); diff --git a/source/descriptions.cpp b/source/descriptions.cpp index e56eabaf5..e322669b9 100644 --- a/source/descriptions.cpp +++ b/source/descriptions.cpp @@ -1166,18 +1166,18 @@ string_view shuffleBGMDesc = "Shuffle background music.\n" "The group categories are Area Themes, Event Music," "and Battle Themes.\n" // "\"Own\" is for Custom Music, limiting the original\n" - "music to only appear at it's original place.\n"; // + "music to only appear at its original place.\n"; // string_view shuffleMelodiesDesc = "Shuffle played-once music.\n" // "Mixed allows any melody to appear anywhere.\n" // "The group categories are Fanfares,\n" // "and Ocarina Songs.\n" // "\"Own\" is for Custom Music, limiting the original\n" - "music to only appear at it's original place.\n"; // + "music to only appear at its original place.\n"; // string_view customMusicDesc = "Add custom music to the pool. The sound archive\n"// "has to be placed in the Custom Music folder."; // string_view customMusicOnlyDesc = "Excludes the game's original music from the pool.\n" "If there's not enough custom music, the original\n" - "song with be used."; // + "song will be used."; // /*------------------------------ // | SHUFFLE SFX | // ------------------------------*/ //