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The vertical room entrance does not work properly.
Because it defines it's own _ready() function, the parent _ready() function does not get called, which does not trigger the room-locking mechanism.
The vertical room entrance does not work properly.
Because it defines it's own
_ready()
function, the parent_ready()
function does not get called, which does not trigger the room-locking mechanism.A simple
super._ready()
fixes this.godot-tours-101-the-godot-editor/levels/rooms/entrances/vertical_room_entrance.gd
Line 9 in 9046a8a
Thanks for the tour - it has been very interesting to dissect and trying to understand!
EDIT: I understand that this is not the main focus of this repository. Forgive me if this is out-of-place - feel free to close the issue!
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