Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AutoTrimps currently assumes that "Turkimp equals miners". #165

Open
keybounce opened this issue Jun 9, 2018 · 0 comments
Open

AutoTrimps currently assumes that "Turkimp equals miners". #165

keybounce opened this issue Jun 9, 2018 · 0 comments

Comments

@keybounce
Copy link

AutoTrimps currently makes the assumption that if I have Turkimp, and AutoTrimps is controlling auto gather/build (both #1 and #2), then the only valid job for me is either building, science, or metal mining.

At the very minimum, I would like to see it use whatever job I have the most workers assigned to. When I am playing manually, that is currently (HZE 184) farmers up to about zone 90, because I am constantly pushing housing for more trimps and at that point I do need gems.

"Better" would be if AutoTrimps could determine which resource is needed, and then switch 100% of the workforce (and me) to that resource on an as needed basis to maximize the turkey bonus.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant