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Gephi visualization engine

stability-wip

This is a new visualization engine for Gephi based on modern OpenGL techniques.

It aims to be:

  • Retro-compatible with old OpenGL versions through feature discovery, falling back to the best supported by the graphics card
  • High performance using most modern OpenGL when available, specially due to instancing, manual buffer management, using simple shaders and avoiding memory allocation when possible
  • Extensible with plugins (rendering and input)
  • JOGL version (LWJGL dropped due to not AWT support)
  • Nicely interactive with mouse, directional zooming, etc with default input handler
  • Only a 2D engine for the moment
  • The only gephi-related dependency is graphstore

Currently, in comparison to Gephi 0.9.2 renderer it's lacking:

  • Self loops
  • Node/edge text labels