forked from dojo/dijit
-
Notifications
You must be signed in to change notification settings - Fork 0
/
_CssStateMixin.js
372 lines (332 loc) · 12.5 KB
/
_CssStateMixin.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
define([
"dojo/_base/array", // array.forEach array.map
"dojo/_base/declare", // declare
"dojo/dom", // dom.isDescendant()
"dojo/dom-class", // domClass.toggle
"dojo/has",
"dojo/_base/lang", // lang.hitch
"dojo/on",
"dojo/domReady",
"dojo/touch",
"dojo/_base/window", // win.body
"./a11yclick",
"./registry"
], function(array, declare, dom, domClass, has, lang, on, domReady, touch, win, a11yclick, registry){
// module:
// dijit/_CssStateMixin
var CssStateMixin = declare("dijit._CssStateMixin", [], {
// summary:
// Mixin for widgets to set CSS classes on the widget DOM nodes depending on hover/mouse press/focus
// state changes, and also higher-level state changes such becoming disabled or selected.
//
// description:
// By mixing this class into your widget, and setting the this.baseClass attribute, it will automatically
// maintain CSS classes on the widget root node (this.domNode) depending on hover,
// active, focus, etc. state. Ex: with a baseClass of dijitButton, it will apply the classes
// dijitButtonHovered and dijitButtonActive, as the user moves the mouse over the widget and clicks it.
//
// It also sets CSS like dijitButtonDisabled based on widget semantic state.
//
// By setting the cssStateNodes attribute, a widget can also track events on subnodes (like buttons
// within the widget).
/*=====
// cssStateNodes: [protected] Object
// Subclasses may define a cssStateNodes property that lists sub-nodes within the widget that
// need CSS classes applied on mouse hover/press and focus.
//
// Each entry in this optional hash is a an attach-point name (like "upArrowButton") mapped to a CSS class name
// (like "dijitUpArrowButton"). Example:
// | {
// | "upArrowButton": "dijitUpArrowButton",
// | "downArrowButton": "dijitDownArrowButton"
// | }
// The above will set the CSS class dijitUpArrowButton to the this.upArrowButton DOMNode when it
// is hovered, etc.
cssStateNodes: {},
=====*/
// hovering: [readonly] Boolean
// True if cursor is over this widget
hovering: false,
// active: [readonly] Boolean
// True if mouse was pressed while over this widget, and hasn't been released yet
active: false,
_applyAttributes: function(){
// This code would typically be in postCreate(), but putting in _applyAttributes() for
// performance: so the class changes happen before DOM is inserted into the document.
// Change back to postCreate() in 2.0. See #11635.
this.inherited(arguments);
// Monitoring changes to disabled, readonly, etc. state, and update CSS class of root node
array.forEach(["disabled", "readOnly", "checked", "selected", "focused", "state", "hovering", "active", "_opened"], function(attr){
this.watch(attr, lang.hitch(this, "_setStateClass"));
}, this);
// Track hover and active mouse events on widget root node, plus possibly on subnodes
for(var ap in this.cssStateNodes || {}){
this._trackMouseState(this[ap], this.cssStateNodes[ap]);
}
this._trackMouseState(this.domNode, this.baseClass);
// Set state initially; there's probably no hover/active/focus state but widget might be
// disabled/readonly/checked/selected so we want to set CSS classes for those conditions.
this._setStateClass();
},
_cssMouseEvent: function(/*Event*/ event){
// summary:
// Handler for CSS event on this.domNode. Sets hovering and active properties depending on mouse state,
// which triggers _setStateClass() to set appropriate CSS classes for this.domNode.
if(!this.disabled){
switch(event.type){
case "mouseover":
case "MSPointerOver":
case "pointerover":
this._set("hovering", true);
this._set("active", this._mouseDown);
break;
case "mouseout":
case "MSPointerOut":
case "pointerout":
this._set("hovering", false);
this._set("active", false);
break;
case "mousedown":
case "touchstart":
case "MSPointerDown":
case "pointerdown":
case "keydown":
this._set("active", true);
break;
case "mouseup":
case "dojotouchend":
case "MSPointerUp":
case "pointerup":
case "keyup":
this._set("active", false);
break;
}
}
},
_setStateClass: function(){
// summary:
// Update the visual state of the widget by setting the css classes on this.domNode
// (or this.stateNode if defined) by combining this.baseClass with
// various suffixes that represent the current widget state(s).
//
// description:
// In the case where a widget has multiple
// states, it sets the class based on all possible
// combinations. For example, an invalid form widget that is being hovered
// will be "dijitInput dijitInputInvalid dijitInputHover dijitInputInvalidHover".
//
// The widget may have one or more of the following states, determined
// by this.state, this.checked, this.valid, and this.selected:
//
// - Error - ValidationTextBox sets this.state to "Error" if the current input value is invalid
// - Incomplete - ValidationTextBox sets this.state to "Incomplete" if the current input value is not finished yet
// - Checked - ex: a checkmark or a ToggleButton in a checked state, will have this.checked==true
// - Selected - ex: currently selected tab will have this.selected==true
//
// In addition, it may have one or more of the following states,
// based on this.disabled and flags set in _onMouse (this.active, this.hovering) and from focus manager (this.focused):
//
// - Disabled - if the widget is disabled
// - Active - if the mouse (or space/enter key?) is being pressed down
// - Focused - if the widget has focus
// - Hover - if the mouse is over the widget
// Compute new set of classes
var newStateClasses = this.baseClass.split(" ");
function multiply(modifier){
newStateClasses = newStateClasses.concat(array.map(newStateClasses, function(c){
return c + modifier;
}), "dijit" + modifier);
}
if(!this.isLeftToRight()){
// For RTL mode we need to set an addition class like dijitTextBoxRtl.
multiply("Rtl");
}
var checkedState = this.checked == "mixed" ? "Mixed" : (this.checked ? "Checked" : "");
if(this.checked){
multiply(checkedState);
}
if(this.state){
multiply(this.state);
}
if(this.selected){
multiply("Selected");
}
if(this._opened){
multiply("Opened");
}
if(this.disabled){
multiply("Disabled");
}else if(this.readOnly){
multiply("ReadOnly");
}else{
if(this.active){
multiply("Active");
}else if(this.hovering){
multiply("Hover");
}
}
if(this.focused){
multiply("Focused");
}
// Remove old state classes and add new ones.
// For performance concerns we only write into domNode.className once.
var tn = this.stateNode || this.domNode,
classHash = {}; // set of all classes (state and otherwise) for node
array.forEach(tn.className.split(" "), function(c){
classHash[c] = true;
});
if("_stateClasses" in this){
array.forEach(this._stateClasses, function(c){
delete classHash[c];
});
}
array.forEach(newStateClasses, function(c){
classHash[c] = true;
});
var newClasses = [];
for(var c in classHash){
newClasses.push(c);
}
tn.className = newClasses.join(" ");
this._stateClasses = newStateClasses;
},
_subnodeCssMouseEvent: function(node, clazz, evt){
// summary:
// Handler for hover/active mouse event on widget's subnode
if(this.disabled || this.readOnly){
return;
}
function hover(isHovering){
domClass.toggle(node, clazz + "Hover", isHovering);
}
function active(isActive){
domClass.toggle(node, clazz + "Active", isActive);
}
function focused(isFocused){
domClass.toggle(node, clazz + "Focused", isFocused);
}
switch(evt.type){
case "mouseover":
case "MSPointerOver":
case "pointerover":
hover(true);
break;
case "mouseout":
case "MSPointerOut":
case "pointerout":
hover(false);
active(false);
break;
case "mousedown":
case "touchstart":
case "MSPointerDown":
case "pointerdown":
case "keydown":
active(true);
break;
case "mouseup":
case "MSPointerUp":
case "pointerup":
case "dojotouchend":
case "keyup":
active(false);
break;
case "focus":
case "focusin":
focused(true);
break;
case "blur":
case "focusout":
focused(false);
break;
}
},
_trackMouseState: function(/*DomNode*/ node, /*String*/ clazz){
// summary:
// Track mouse/focus events on specified node and set CSS class on that node to indicate
// current state. Usually not called directly, but via cssStateNodes attribute.
// description:
// Given class=foo, will set the following CSS class on the node
//
// - fooActive: if the user is currently pressing down the mouse button while over the node
// - fooHover: if the user is hovering the mouse over the node, but not pressing down a button
// - fooFocus: if the node is focused
//
// Note that it won't set any classes if the widget is disabled.
// node: DomNode
// Should be a sub-node of the widget, not the top node (this.domNode), since the top node
// is handled specially and automatically just by mixing in this class.
// clazz: String
// CSS class name (ex: dijitSliderUpArrow)
// Flag for listener code below to call this._cssMouseEvent() or this._subnodeCssMouseEvent()
// when node is hovered/active
node._cssState = clazz;
}
});
domReady(function(){
// Document level listener to catch hover etc. events on widget root nodes and subnodes.
// Note that when the mouse is moved quickly, a single onmouseenter event could signal that multiple widgets
// have been hovered or unhovered (try test_Accordion.html)
function pointerHandler(evt, target, relatedTarget){
// Handler for mouseover, mouseout, a11yclick.press and a11click.release events
// Poor man's event propagation. Don't propagate event to ancestors of evt.relatedTarget,
// to avoid processing mouseout events moving from a widget's domNode to a descendant node;
// such events shouldn't be interpreted as a mouseleave on the widget.
if(relatedTarget && dom.isDescendant(relatedTarget, target)){
return;
}
for(var node = target; node && node != relatedTarget; node = node.parentNode){
// Process any nodes with _cssState property. They are generally widget root nodes,
// but could also be sub-nodes within a widget
if(node._cssState){
var widget = registry.getEnclosingWidget(node);
if(widget){
if(node == widget.domNode){
// event on the widget's root node
widget._cssMouseEvent(evt);
}else{
// event on widget's sub-node
widget._subnodeCssMouseEvent(node, node._cssState, evt);
}
}
}
}
}
var body = win.body(), activeNode;
// Handle pointer related events (i.e. mouse or touch)
on(body, touch.over, function(evt){
// Using touch.over rather than mouseover mainly to ignore phantom mouse events on iOS.
pointerHandler(evt, evt.target, evt.relatedTarget);
});
on(body, touch.out, function(evt){
// Using touch.out rather than mouseout mainly to ignore phantom mouse events on iOS.
pointerHandler(evt, evt.target, evt.relatedTarget);
});
on(body, a11yclick.press, function(evt){
// Save the a11yclick.press target to reference when the a11yclick.release comes.
activeNode = evt.target;
pointerHandler(evt, activeNode)
});
on(body, a11yclick.release, function(evt){
// The release event could come on a separate node than the press event, if for example user slid finger.
// Reference activeNode to reset the state of the node that got state set in the a11yclick.press handler.
pointerHandler(evt, activeNode);
activeNode = null;
});
// Track focus events on widget sub-nodes that have been registered via _trackMouseState().
// However, don't track focus events on the widget root nodes, because focus is tracked via the
// focus manager (and it's not really tracking focus, but rather tracking that focus is on one of the widget's
// nodes or a subwidget's node or a popup node, etc.)
// Remove for 2.0 (if focus CSS needed, just use :focus pseudo-selector).
on(body, "focusin, focusout", function(evt){
var node = evt.target;
if(node._cssState && !node.getAttribute("widgetId")){
var widget = registry.getEnclosingWidget(node);
if(widget){
widget._subnodeCssMouseEvent(node, node._cssState, evt);
}
}
});
});
return CssStateMixin;
});