We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
.gpuTrace
#151 (comment)
This approach seems like less of a hassle since you don't need to wire up build configurations in Xcode.
Xcode becomes nothing more than a place to view your .gpuTrace file.
The text was updated successfully, but these errors were encountered:
Although I suppose since this is just code it should be incorporated into an example.
Perhaps we can edit the window example to capture the first few frames to a .gpuTrace file.
window
Then have the debugging docs simply introduce that this is possible and then link to the window example in order to see how it's done.
Sorry, something went wrong.
That sounds great!
Note to self - Xcode is required in order to generate a .gpuTrace #155 (comment)
So the docs can demonstrate how ti generate a trace file using the least amount of Xcode-ing possible.
No branches or pull requests
#151 (comment)
This approach seems like less of a hassle since you don't need to wire up build configurations in Xcode.
Xcode becomes nothing more than a place to view your
.gpuTrace
file.The text was updated successfully, but these errors were encountered: