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Extremely useful for things like parallel reductions, single pass downscalers, etc.
gpuweb/gpuweb#3950
https://www.khronos.org/blog/vulkan-subgroup-tutorial https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12 https://developer.apple.com/documentation/metal/compute_passes/creating_threads_and_threadgroups#2928931
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Extremely useful for things like parallel reductions, single pass downscalers, etc.
gpuweb/gpuweb#3950
https://www.khronos.org/blog/vulkan-subgroup-tutorial
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/hlsl-shader-model-6-0-features-for-direct3d-12
https://developer.apple.com/documentation/metal/compute_passes/creating_threads_and_threadgroups#2928931
The text was updated successfully, but these errors were encountered: