diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index e8c33ab583..9e0f4c42b1 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -58,19 +58,19 @@ pub use wgt::{ AdapterInfo, AddressMode, AstcBlock, AstcChannel, Backend, Backends, BindGroupLayoutEntry, BindingType, BlendComponent, BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize, BufferUsages, Color, ColorTargetState, ColorWrites, - CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, DepthBiasState, + CommandBufferDescriptor, CompareFunction, CompositeAlphaMode, CoreCounters, DepthBiasState, DepthStencilState, DeviceLostReason, DeviceType, DownlevelCapabilities, DownlevelFlags, Dx12Compiler, DynamicOffset, Extent3d, Face, Features, FilterMode, FrontFace, - Gles3MinorVersion, ImageDataLayout, ImageSubresourceRange, IndexFormat, InstanceDescriptor, - InstanceFlags, Limits, MaintainResult, MemoryHints, MultisampleState, Origin2d, Origin3d, - PipelineStatisticsTypes, PolygonMode, PowerPreference, PredefinedColorSpace, PresentMode, - PresentationTimestamp, PrimitiveState, PrimitiveTopology, PushConstantRange, QueryType, - RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor, ShaderLocation, ShaderModel, - ShaderStages, StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, - SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension, TextureFormat, - TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, TextureUsages, - TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode, WasmNotSend, - WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT, + Gles3MinorVersion, HalCounters, ImageDataLayout, ImageSubresourceRange, IndexFormat, + InstanceDescriptor, InstanceFlags, InternalCounters, Limits, MaintainResult, MemoryHints, + MultisampleState, Origin2d, Origin3d, PipelineStatisticsTypes, PolygonMode, PowerPreference, + PredefinedColorSpace, PresentMode, PresentationTimestamp, PrimitiveState, PrimitiveTopology, + PushConstantRange, QueryType, RenderBundleDepthStencil, SamplerBindingType, SamplerBorderColor, + ShaderLocation, ShaderModel, ShaderStages, StencilFaceState, StencilOperation, StencilState, + StorageTextureAccess, SurfaceCapabilities, SurfaceStatus, TextureAspect, TextureDimension, + TextureFormat, TextureFormatFeatureFlags, TextureFormatFeatures, TextureSampleType, + TextureUsages, TextureViewDimension, VertexAttribute, VertexFormat, VertexStepMode, + WasmNotSend, WasmNotSendSync, WasmNotSync, COPY_BUFFER_ALIGNMENT, COPY_BYTES_PER_ROW_ALIGNMENT, MAP_ALIGNMENT, PUSH_CONSTANT_ALIGNMENT, QUERY_RESOLVE_BUFFER_ALIGNMENT, QUERY_SET_MAX_QUERIES, QUERY_SIZE, VERTEX_STRIDE_ALIGNMENT, };