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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Container",
"class": "FlexGridContainer",
"language": "GDScript",
"path": "res://Scripts/FlexGridContainer.gd"
}, {
"base": "Node",
"class": "Inventory",
"language": "GDScript",
"path": "res://Scripts/Demos/Inventory/Inventory.gd"
}, {
"base": "Node",
"class": "ReactComponent",
"language": "GDScript",
"path": "res://addons/ReactGD/Classes/ReactComponent.gd"
}, {
"base": "Node",
"class": "ReactGDDictionaryMethods",
"language": "GDScript",
"path": "res://addons/ReactGD/Utility/ReactGDDictionaryMethods.gd"
}, {
"base": "Reference",
"class": "ReactGDTokenizer",
"language": "GDScript",
"path": "res://addons/ReactGD/Utility/ReactGDTokenizer.gd"
}, {
"base": "Node",
"class": "ReactGDXParser",
"language": "GDScript",
"path": "res://addons/ReactGD/Utility/ReactGDXParser.gd"
}, {
"base": "Control",
"class": "ReactUI",
"language": "GDScript",
"path": "res://addons/ReactGD/Classes/ReactUI.gd"
} ]
_global_script_class_icons={
"FlexGridContainer": "",
"Inventory": "",
"ReactComponent": "",
"ReactGDDictionaryMethods": "",
"ReactGDTokenizer": "",
"ReactGDXParser": "",
"ReactUI": ""
}
[application]
config/name="ReactGD"
config/icon="res://icon.png"
[editor_plugins]
enabled=PoolStringArray( "res://addons/ReactGD/plugin.cfg" )
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
environment/default_environment="res://default_env.tres"