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DirectX Tool Kit for DirectX 11

http://go.microsoft.com/fwlink/?LinkId=248929

Release available for download on GitHub

Release History

April 3, 2020

  • SpriteFont MeasureString / MeasureDrawBounds fixes for !ignoreWhitespace
  • Code review (constexpr / noexcept usage)
  • CMake updated for PCH usage with 3.16 or later

February 24, 2020

  • breaking change Model::CreateFrom* changed to use ModelLoaderFlags instead of default bool parameters
  • DirectX Tool Kit for Audio updated to support XAudio2Redist NuGet
  • Added ignoreWhitespace defaulted parameter to SpriteFont Measure methods
  • Fixed encoding issue with Utilities.fxh
  • Code and project cleanup
  • Retired VS 2015 projects
  • xwbtool: Changed -n switch to a more safe -y switch

December 17, 2019

  • Added ARM64 platform to VS 2019 Win32 desktop Win10 project
  • Added Vector operator/ by float scalar to SimpleMath
  • Updated CMake project
  • Code cleaup

October 17, 2019

  • Added optional forceSRGB parameter to SaveWICTextureToFile
  • GamePad updated to report VID/PID (when supported)
  • Minor code cleanup

August 21, 2019

  • Added xwbtool to CMake project
  • Minor code cleanup

June 30, 2019

  • Additional validation for Ex texture loaders
  • Clang/LLVM warning cleanup
  • Renamed DirectXTK_Windows10.vcxproj to _Windows10_2017.vcxproj
  • Added VS 2019 UWP project

May 30, 2019

  • PBREffect updated with additional set methods
  • Added CMake project files
  • Code cleanup

April 26, 2019

  • Added VS 2019 desktop projects
  • Fixed guards w.r.t. to windows.h usage in Keyboard/Mouse headers
  • Added C++/WinRT SetWindow helper to Keyboard/Mouse
  • Code cleanup for texture loaders
  • Officially dropped Windows Vista support

February 7, 2019

  • Model now supports loading SDKMESH v2 models
  • PBREffectFactory added to support PBR materials
  • PBREffect and NormalMapEffect shaders updated to support BC5_UNORM compressed normal maps
  • SpriteFont: DrawString overloads for UTF-8 chars in addition to UTF-16LE wide chars

November 16, 2018

  • VS 2017 updated for Windows 10 October 2018 Update SDK (17763)
  • ARM64 platform configurations added to UWP projects
  • Minor code review

October 31, 2018

  • Model loader for SDKMESH now attempts to use legacy DE3CN compressed normals
    • This is an approximation only and emits a warning in debug builds

October 25, 2018

  • Use UTF-8 instead of ANSI for narrow strings
  • Minor code review

August 17, 2018

  • Improved validation for 16k textures and other large resources
  • Improved debug output for failed texture loads and screengrabs
  • Updated for VS 2017 15.8
  • Code cleanup

July 3, 2018

  • ModelMeshPart DrawInstanced method added
  • Code and project cleanup

May 31, 2018

  • VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
  • Regenerated shaders using Windows 10 April 2018 Update SDK (17134)

May 14, 2018

  • Updated for VS 2017 15.7 update warnings
  • Code and project cleanup
  • Retired VS 2013 projects

April 23, 2018

  • AlignUp, AlignDown template functions in DirectXHelpers.h
  • Mouse support for cursor visibility
  • SimpleMath and VertexTypes updated with default copy and move ctors
  • SimpleMath updates to use constexpr
  • EffectFactory updated with GetDevice method
  • PostProcess updated with 'big triangle' optimization
  • Fix for CMO handling of skinning vertex data
  • Code and project file cleanup
  • xwbtool: Fixed Windows 7 compatibility issue

February 7, 2018

  • Mouse fix for cursor behavior when using Remote Desktop for Win32
  • Updated for a few more VS 2017 warnings
  • Code cleanup

December 13, 2017

  • PBREffect and DebugEffect added
  • NormalMapEffect no longer requires or uses explicit vertex tangents
  • breaking change NormalMapEffect::SetBiasedVertexNormalsAndTangents renamed to SetBiasedVertexNormals
  • PBREffect, DebugEffect, & NormalMapEffect all require Direct3D hardware feature level 10.0 or better
  • VertexType typedef added to GeometricPrimitive as alias for VertexPositionNormalTexture
  • Updated for VS 2017 15.5 update warnings
  • Code cleanup

November 1, 2017

  • VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
  • Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)

September 22, 2017

  • Updated for VS 2017 15.3 update /permissive- changes
  • ScreenGrab updated to use non-sRGB metadata for PNG
  • Mouse use of WM_INPUT updated for Remote Desktop scenarios
  • Fix for CMO load issue when no materials are defined
  • xwbtool: added -flist option

July 28, 2017

  • Fix for WIC writer when codec target format requires a palette
  • Code cleanup

June 21, 2017

  • Post-processing support
  • SDKMESH loader fix when loading legacy files with all zero materials
  • DirectXTK for Audio: Minor fixes for environmental audio
  • Minor code cleanup

April 24, 2017

  • VS 2017 project updates
  • Regenerated shaders using Windows 10 Creators Update SDK (15063)
  • Fixed NormalMapEffect shader selection for specular texture usage
  • Fixed AudioEngine enumeration when using Single Threaded Apartment (STA)
  • Fixed bug with GamePad (Windows.Gaming.Input) when no user bound

April 7, 2017

  • VS 2017 updated for Windows Creators Update SDK (15063)
  • XboxDDSTextureLoader updates

February 10, 2017

  • GamePad now supports special value of -1 for 'most recently connected controller'
  • WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
  • DDS support for L8A8 with bitcount 8 rather than 16
  • Minor code cleanup

December 5, 2016

  • Mouse and Keyboard classes updated with IsConnected method
  • Windows10 project /ZW switch removed to support use in C++/WinRT projection apps
  • VS 2017 RC projects added
  • Minor code cleanup

October 6, 2016

  • SDKMESH loader and BasicEffects support for compressed vertex normals with biasing
  • WICTextureLoader Ex bool forceSRGB parameter is now a WIC_LOADER flag
  • Minor code cleanup

September 15, 2016

  • Minor code cleanup
  • xwbtool: added wildcard support for input filename and optional -r switch for recursive search

September 1, 2016

  • Added forceSRGB optional parameter to SpriteFont ctor
  • EffectFactory method EnableForceSRGB added
  • DGSLEffect now defaults to diffuse/alpha of 1
  • Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
  • Minor code cleanup

August 4, 2016

  • Regenerated shaders using Windows 10 Anniversary Update SDK (14393)

August 2, 2016

  • Updated for VS 2015 Update 3 and Windows 10 SDK (14393)

August 1, 2016

  • GamePad capabilities information updated for Universal Windows and Xbox One platforms
  • Specular falloff lighting computation fix in shaders

July 18, 2016

  • NormalMapEffect for normal-map with optional specular map rendering
  • EnvironmentMapEffect now supports per-pixel lighting
  • Effects updated with SetMatrices and SetColorAndAlpha methods
  • SimpleMath: improved interop with DirectXMath constants
  • Minor code cleanup

June 30, 2016

  • MeasureDrawString added to SpriteFont; bad fix to MeasureString reverted
  • GamePad tracker updated to track emulated buttons (i.e. leftStickUp)
  • EffectFactory SetDirectory now checks current working directory (CWD) as well
  • breaking change must include <d3d11.h> before including <SimpleMath.h>
  • Code refactor for sharing some files with DirectX 12 version
  • Minor code cleanup

May 31, 2016

  • Added VertexPosition and VertexPositionDualTexture to VertexTypes
  • Xbox One platform fix for PrimitiveBatch
  • CompileShader script updated to build external pdbs
  • Code cleanup

April 26, 2016

  • Added Rectangle class to SimpleMath
  • Fix for SDKMESH loader when loading models with 'extra' texture coordinate sets
  • Made SimpleMath's Viewport ComputeTitleSafeArea less conservative
  • Added view/menu alises to GamePad::ButtonStateTracker for Xbox One Controller naming
  • Retired Windows phone 8.0 projects and obsolete adapter code
  • Minor code and project file cleanup

February 23, 2016

  • Fixed width computation bug in SpriteFont::MeasureString
  • Fix to clean up partial or zero-length image files on failed write
  • Fix to WaveBankReader for UWP platform
  • Retired VS 2012 projects
  • Xbox One platform updates
  • Minor code and project file cleanup

January 5, 2016

  • Xbox One platform updates
  • breaking change Need to add use of GraphicsMemory class to Xbox One titles
  • Minor code cleanup

November 30, 2015

  • SimpleMath improvements including Viewport class
  • Fixed bug with Keyboard for OpenBracket and later VK codes
  • Fixed bug with Mouse that reset the scrollwheel on app activate
  • MakeSpriteFont updated with /FastPack and /FeatureLevel switches
  • Updated for VS 2015 Update 1 and Windows 10 SDK (10586)

October 30, 2015

  • DirectXTK for Audio 3D updates
  • breaking change emitters/listeners now use RH coordinates by default
  • GeometricPrimitive support for custom geometry
  • SimpleMath Matrix class improvements
  • DDS support for legacy bumpmap formats (V8U8, Q8W8V8U8, V16U16)
  • Mouse fix for WinRT implementation with multiple buttons pressed
  • Wireframe CommonStates no longer does backface culling
  • Xbox One platform updates
  • Minor code cleanup

August 18, 2015

  • Xbox One platform updates

July 29, 2015

  • Added CreateBox method to GeometricPrimitive
  • Added invertn optional parameter to CreateSphere
  • Updates for Keyboard, Mouse class
  • Fixed bug when loading older SDKMESH models
  • Updated for VS 2015 and Windows 10 SDK RTM
  • Retired VS 2010 and Windows Store 8.0 projects

July 1, 2015

  • Added Keyboard, Mouse class
  • Support for loading pre-lit models with SDKMESH
  • GamePad implemented using Windows.Gaming.Input for Windows 10
  • DirectXTK for Audio updates for xWMA support with XAudio 2.9
  • Added FindGlyph and GetSpriteSheet methods to SpriteFont

March 27, 2015

  • Added projects for Windows apps Technical Preview
  • GamePad temporarily uses 'null' device for universal Windows applicaton platform

February 25, 2015

  • DirectXTK for Audio updates
  • breaking change pitch now defined as -1 to 1 with 0 as the default
  • One-shot Play method with volume, pitch, and pan
  • GetMasterVolume/SetMasterVolume method for AudioEngine
  • Fix for compact wavebank validation
  • Improved voice cleanup and shutdown
  • Minor code cleanup and C++11 =default/=delete usage

January 26, 2015

  • GamePad class: emulate XInputEnable behavior for XInput 9.1.0
  • DirectXTK for Audio fix for Stop followed by Play doing a proper restart
  • DirectXTK for Audio fix when using XAudio 2.7 on a system with no audio device
  • Updates for Xbox One platform support
  • Minor code cleanup and C99 printf string conformance

November 24, 2014

  • SimpleMath fix for Matrix operator !=
  • DirectXTK for Audio workaround for XAudio 2.7 on Windows 7 problem
  • Updates for Windows phone 8.1 platform support
  • Updates for Visual Studio 2015 Technical Preview
  • Minor code cleanup

October 28, 2014

  • Model support for loading from VBO files
  • Model render now sets samplers on slots 0,1 by default for dual-texture effects
  • Updates for Xbox One platform support
  • Minor code cleanup

September 5, 2014

  • GamePad class: gamepad controller helper using XInput on Windows, IGamepad for Xbox One
  • SimpleMath updates; Matrix billboard methods; breaking change: Matrix::Identity() -> Matrix::Identity
  • SpriteBatch new optional SetViewport method
  • SpriteFont fix for white-space character rendering optimization
  • DDSTextureLoader fix for auto-gen mipmaps for volume textures
  • Explicit calling-convention annotation for public headers
  • Updates for Xbox One platform support
  • Minor code and project cleanup

July 15, 2014

  • DirectXTK for Audio and XWBTool fixes
  • Updates to Xbox One platform support

April 3, 2014

  • Windows phone 8.1 platform support

February 24, 2014

  • DirectXHelper: new utility header with MapGuard and public version of SetDebugObjectName template
  • DDSTextureLoader: Optional support for auto-gen mipmaps
  • DDSTextureLoader/ScreenGrab: support for Direct3D 11 video formats including legacy "YUY2" DDS files
  • GeometricPrimtive: Handedness fix for tetrahedron, octahedron, dodecahedron, and icosahedron
  • SpriteBatch::SetRotation(DXGI_MODE_ROTATION_UNSPECIFIED) to disable viewport matrix
  • XboxDDSTextureLoader: optional forceSRGB parameter

January 24, 2014

  • DirectXTK for Audio updated with voice management and optional mastering volume limiter
  • Added orientation rotation support to SpriteBatch
  • Fixed a resource leak with GetDefaultTexture used by some Effects
  • Code cleanup (removed DXGI_1_2_FORMATS control define; d2d1.h workaround not needed; ScopedObject typedef removed)

December 24, 2013

  • DirectXTK for Audio
  • Xbox One platform support
  • MakeSpriteFont tool updated with more progress feedback when capturing large fonts
  • Minor updates for .SDKMESH Model loader
  • Fixed bug in .CMO Model loader when handling multiple textures
  • Improved debugging output

October 28, 2013

  • Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
  • Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning
  • Model loading and effect factories support loading skinned models
  • MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp
  • Model loading from CMOs now handles UV transforms for texture coordinates
  • A number of small fixes for EffectFactory
  • Minor code and project cleanup
  • Added NO_D3D11_DEBUG_NAME compilation define to control population of Direct3D debug layer names for debug builds

July 1, 2013

  • VS 2013 Preview projects added and updates for DirectXMath 3.05 __vectorcall
  • Added use of sRGB WIC metadata for JPEG, PNG, and TIFF
  • SaveToWIC functions updated with new optional setCustomProps parameter and error check with optional targetFormat

May 30, 2013

  • Added more GeometricPrimitives: Cone, Tetrahedron, Octahedron, Dodecahedron, Icosahedron
  • Updated to support loading new metadata from DDS files (if present)
  • Fixed bug with loading of WIC 32bpp RGBE format images
  • Fixed bug when skipping mipmaps in a 1D or 2D array texture DDS file

February 22, 2013

  • Added SimpleMath header
  • Fixed bug that prevented properly overriding EffectFactory::CreateTexture
  • Fixed forceSRGB logic in DDSTextureLoader and WICTextureLoader
  • Break circular reference chains when using SpriteBatch with a setCustomShaders lambda
  • Updated projects with /fp:fast for all configs, /arch:SSE2 for Win32 configs
  • Sensibly named .pdb output files
  • Added WIC_USE_FACTORY_PROXY build option (uses WindowsCodecs.dll entrypoint rather than CoCreateInstance)

January 25, 2013

  • GeometricPrimitive support for left-handed coordinates and drawing with custom effects
  • Model, ModelMesh, and ModelMeshPart added with loading of rigid non-animating models from .CMO and .SDKMESH files
  • EffectFactory helper class added

December 11, 2012

  • Ex versions of DDSTextureLoader and WICTextureLoader
  • Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions
  • Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK
  • Minor fix to CommonStates for Feature Level 9.1
  • Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug
  • Added dxguid.lib as a default library for Debug builds to resolve GUID link issues

November 15, 2012

  • Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
  • Cleaned up warning level 4 warnings

October 30, 2012

  • Added project files for Windows phone 8

October 12, 2012

  • Added PrimitiveBatch for drawing user primitives
  • Debug object names for all D3D resources (for PIX and debug layer leak reporting)

October 2, 2012

  • Added ScreenGrab module
  • Added CreateGeoSphere for drawing a geodesic sphere
  • Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace

September 7, 2012

  • Renamed project files for better naming consistency
  • Updated WICTextureLoader for Windows 8 96bpp floating-point formats
  • Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs
  • Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bug

May 31, 2012

  • Updated Windows Store project for Visual Studio 2012 Release Candidate changes
  • Cleaned up x64 Debug configuration warnings and switched to use _DEBUG instead of DEBUG
  • Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels

May 2, 2012

  • Added SpriteFont implementation and the MakeSpriteFont utility

March 29, 2012

  • WICTextureLoader updated with Windows 8 WIC native pixel formats

March 6, 2012

  • Fix for too much temp memory used by WICTextureLoader
  • Add separate Visual Studio 11 projects for Desktop vs. Windows Store builds

March 5, 2012

  • Bug fix for SpriteBatch with batches > 2048

February 24, 2012

  • Original release