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Release available for download on GitHub
- SpriteFont MeasureString / MeasureDrawBounds fixes for !ignoreWhitespace
- Code review (constexpr / noexcept usage)
- CMake updated for PCH usage with 3.16 or later
- breaking change
Model::CreateFrom*
changed to use ModelLoaderFlags instead of default bool parameters - DirectX Tool Kit for Audio updated to support XAudio2Redist NuGet
- Added
ignoreWhitespace
defaulted parameter to SpriteFont Measure methods - Fixed encoding issue with Utilities.fxh
- Code and project cleanup
- Retired VS 2015 projects
- xwbtool: Changed
-n
switch to a more safe-y
switch
- Added ARM64 platform to VS 2019 Win32 desktop Win10 project
- Added Vector
operator/
by float scalar to SimpleMath - Updated CMake project
- Code cleaup
- Added optional
forceSRGB
parameter to SaveWICTextureToFile - GamePad updated to report VID/PID (when supported)
- Minor code cleanup
- Added xwbtool to CMake project
- Minor code cleanup
- Additional validation for Ex texture loaders
- Clang/LLVM warning cleanup
- Renamed
DirectXTK_Windows10.vcxproj
to_Windows10_2017.vcxproj
- Added VS 2019 UWP project
- PBREffect updated with additional set methods
- Added CMake project files
- Code cleanup
- Added VS 2019 desktop projects
- Fixed guards w.r.t. to windows.h usage in Keyboard/Mouse headers
- Added C++/WinRT SetWindow helper to Keyboard/Mouse
- Code cleanup for texture loaders
- Officially dropped Windows Vista support
- Model now supports loading SDKMESH v2 models
- PBREffectFactory added to support PBR materials
- PBREffect and NormalMapEffect shaders updated to support
BC5_UNORM
compressed normal maps - SpriteFont: DrawString overloads for UTF-8 chars in addition to UTF-16LE wide chars
- VS 2017 updated for Windows 10 October 2018 Update SDK (17763)
- ARM64 platform configurations added to UWP projects
- Minor code review
- Model loader for SDKMESH now attempts to use legacy DE3CN compressed normals
- This is an approximation only and emits a warning in debug builds
- Use UTF-8 instead of ANSI for narrow strings
- Minor code review
- Improved validation for 16k textures and other large resources
- Improved debug output for failed texture loads and screengrabs
- Updated for VS 2017 15.8
- Code cleanup
- ModelMeshPart DrawInstanced method added
- Code and project cleanup
- VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
- Regenerated shaders using Windows 10 April 2018 Update SDK (17134)
- Updated for VS 2017 15.7 update warnings
- Code and project cleanup
- Retired VS 2013 projects
AlignUp
,AlignDown
template functions in DirectXHelpers.h- Mouse support for cursor visibility
- SimpleMath and VertexTypes updated with default copy and move ctors
- SimpleMath updates to use constexpr
- EffectFactory updated with
GetDevice
method - PostProcess updated with 'big triangle' optimization
- Fix for CMO handling of skinning vertex data
- Code and project file cleanup
- xwbtool: Fixed Windows 7 compatibility issue
- Mouse fix for cursor behavior when using Remote Desktop for Win32
- Updated for a few more VS 2017 warnings
- Code cleanup
- PBREffect and DebugEffect added
- NormalMapEffect no longer requires or uses explicit vertex tangents
- breaking change NormalMapEffect::SetBiasedVertexNormalsAndTangents renamed to SetBiasedVertexNormals
- PBREffect, DebugEffect, & NormalMapEffect all require Direct3D hardware feature level 10.0 or better
VertexType
typedef added to GeometricPrimitive as alias for VertexPositionNormalTexture- Updated for VS 2017 15.5 update warnings
- Code cleanup
- VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
- Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)
- Updated for VS 2017 15.3 update
/permissive-
changes - ScreenGrab updated to use non-sRGB metadata for PNG
- Mouse use of WM_INPUT updated for Remote Desktop scenarios
- Fix for CMO load issue when no materials are defined
- xwbtool: added
-flist
option
- Fix for WIC writer when codec target format requires a palette
- Code cleanup
- Post-processing support
- SDKMESH loader fix when loading legacy files with all zero materials
- DirectXTK for Audio: Minor fixes for environmental audio
- Minor code cleanup
- VS 2017 project updates
- Regenerated shaders using Windows 10 Creators Update SDK (15063)
- Fixed NormalMapEffect shader selection for specular texture usage
- Fixed AudioEngine enumeration when using Single Threaded Apartment (STA)
- Fixed bug with GamePad (Windows.Gaming.Input) when no user bound
- VS 2017 updated for Windows Creators Update SDK (15063)
- XboxDDSTextureLoader updates
- GamePad now supports special value of
-1
for 'most recently connected controller' - WIC format 40bppCMYKAlpha should be converted to RGBA8 rather than RGBA16
- DDS support for L8A8 with bitcount 8 rather than 16
- Minor code cleanup
- Mouse and Keyboard classes updated with
IsConnected
method - Windows10 project
/ZW
switch removed to support use in C++/WinRT projection apps - VS 2017 RC projects added
- Minor code cleanup
- SDKMESH loader and BasicEffects support for compressed vertex normals with biasing
- WICTextureLoader Ex bool forceSRGB parameter is now a
WIC_LOADER
flag - Minor code cleanup
- Minor code cleanup
- xwbtool: added wildcard support for input filename and optional
-r
switch for recursive search
- Added
forceSRGB
optional parameter to SpriteFont ctor - EffectFactory method EnableForceSRGB added
- DGSLEffect now defaults to diffuse/alpha of 1
- Removed problematic ABI::Windows::Foundation::Rect interop for SimpleMath
- Minor code cleanup
- Regenerated shaders using Windows 10 Anniversary Update SDK (14393)
- Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
- GamePad capabilities information updated for Universal Windows and Xbox One platforms
- Specular falloff lighting computation fix in shaders
- NormalMapEffect for normal-map with optional specular map rendering
- EnvironmentMapEffect now supports per-pixel lighting
- Effects updated with SetMatrices and SetColorAndAlpha methods
- SimpleMath: improved interop with DirectXMath constants
- Minor code cleanup
MeasureDrawString
added to SpriteFont; bad fix to MeasureString reverted- GamePad tracker updated to track emulated buttons (i.e. leftStickUp)
- EffectFactory SetDirectory now checks current working directory (CWD) as well
- breaking change must include <d3d11.h> before including <SimpleMath.h>
- Code refactor for sharing some files with DirectX 12 version
- Minor code cleanup
- Added
VertexPosition
andVertexPositionDualTexture
to VertexTypes - Xbox One platform fix for PrimitiveBatch
- CompileShader script updated to build external pdbs
- Code cleanup
- Added Rectangle class to SimpleMath
- Fix for SDKMESH loader when loading models with 'extra' texture coordinate sets
- Made SimpleMath's Viewport ComputeTitleSafeArea less conservative
- Added view/menu alises to GamePad::ButtonStateTracker for Xbox One Controller naming
- Retired Windows phone 8.0 projects and obsolete adapter code
- Minor code and project file cleanup
- Fixed width computation bug in SpriteFont::MeasureString
- Fix to clean up partial or zero-length image files on failed write
- Fix to WaveBankReader for UWP platform
- Retired VS 2012 projects
- Xbox One platform updates
- Minor code and project file cleanup
- Xbox One platform updates
- breaking change Need to add use of GraphicsMemory class to Xbox One titles
- Minor code cleanup
- SimpleMath improvements including Viewport class
- Fixed bug with Keyboard for OpenBracket and later VK codes
- Fixed bug with Mouse that reset the scrollwheel on app activate
- MakeSpriteFont updated with
/FastPack
and/FeatureLevel
switches - Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
- DirectXTK for Audio 3D updates
- breaking change emitters/listeners now use RH coordinates by default
- GeometricPrimitive support for custom geometry
- SimpleMath Matrix class improvements
- DDS support for legacy bumpmap formats (V8U8, Q8W8V8U8, V16U16)
- Mouse fix for WinRT implementation with multiple buttons pressed
- Wireframe CommonStates no longer does backface culling
- Xbox One platform updates
- Minor code cleanup
- Xbox One platform updates
- Added CreateBox method to GeometricPrimitive
- Added
invertn
optional parameter to CreateSphere - Updates for Keyboard, Mouse class
- Fixed bug when loading older SDKMESH models
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 and Windows Store 8.0 projects
- Added Keyboard, Mouse class
- Support for loading pre-lit models with SDKMESH
- GamePad implemented using
Windows.Gaming.Input
for Windows 10 - DirectXTK for Audio updates for xWMA support with XAudio 2.9
- Added
FindGlyph
andGetSpriteSheet
methods to SpriteFont
- Added projects for Windows apps Technical Preview
- GamePad temporarily uses 'null' device for universal Windows applicaton platform
- DirectXTK for Audio updates
- breaking change pitch now defined as -1 to 1 with 0 as the default
- One-shot Play method with volume, pitch, and pan
GetMasterVolume
/SetMasterVolume
method for AudioEngine- Fix for compact wavebank validation
- Improved voice cleanup and shutdown
- Minor code cleanup and C++11
=default
/=delete
usage
- GamePad class: emulate XInputEnable behavior for XInput 9.1.0
- DirectXTK for Audio fix for Stop followed by Play doing a proper restart
- DirectXTK for Audio fix when using XAudio 2.7 on a system with no audio device
- Updates for Xbox One platform support
- Minor code cleanup and C99
printf
string conformance
- SimpleMath fix for Matrix
operator !=
- DirectXTK for Audio workaround for XAudio 2.7 on Windows 7 problem
- Updates for Windows phone 8.1 platform support
- Updates for Visual Studio 2015 Technical Preview
- Minor code cleanup
- Model support for loading from VBO files
- Model render now sets samplers on slots 0,1 by default for dual-texture effects
- Updates for Xbox One platform support
- Minor code cleanup
- GamePad class: gamepad controller helper using XInput on Windows, IGamepad for Xbox One
- SimpleMath updates; Matrix billboard methods; breaking change: Matrix::Identity() -> Matrix::Identity
- SpriteBatch new optional SetViewport method
- SpriteFont fix for white-space character rendering optimization
- DDSTextureLoader fix for auto-gen mipmaps for volume textures
- Explicit calling-convention annotation for public headers
- Updates for Xbox One platform support
- Minor code and project cleanup
- DirectXTK for Audio and XWBTool fixes
- Updates to Xbox One platform support
- Windows phone 8.1 platform support
- DirectXHelper: new utility header with
MapGuard
and public version ofSetDebugObjectName
template - DDSTextureLoader: Optional support for auto-gen mipmaps
- DDSTextureLoader/ScreenGrab: support for Direct3D 11 video formats including legacy "YUY2" DDS files
- GeometricPrimtive: Handedness fix for tetrahedron, octahedron, dodecahedron, and icosahedron
SpriteBatch::SetRotation(DXGI_MODE_ROTATION_UNSPECIFIED)
to disable viewport matrix- XboxDDSTextureLoader: optional forceSRGB parameter
- DirectXTK for Audio updated with voice management and optional mastering volume limiter
- Added orientation rotation support to SpriteBatch
- Fixed a resource leak with
GetDefaultTexture
used by some Effects - Code cleanup (removed
DXGI_1_2_FORMATS
control define; d2d1.h workaround not needed; ScopedObject typedef removed)
- DirectXTK for Audio
- Xbox One platform support
- MakeSpriteFont tool updated with more progress feedback when capturing large fonts
- Minor updates for .SDKMESH Model loader
- Fixed bug in .CMO Model loader when handling multiple textures
- Improved debugging output
- Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
- Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning
- Model loading and effect factories support loading skinned models
- MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp
- Model loading from CMOs now handles UV transforms for texture coordinates
- A number of small fixes for EffectFactory
- Minor code and project cleanup
- Added
NO_D3D11_DEBUG_NAME
compilation define to control population of Direct3D debug layer names for debug builds
- VS 2013 Preview projects added and updates for DirectXMath 3.05
__vectorcall
- Added use of sRGB WIC metadata for JPEG, PNG, and TIFF
- SaveToWIC functions updated with new optional setCustomProps parameter and error check with optional targetFormat
- Added more GeometricPrimitives: Cone, Tetrahedron, Octahedron, Dodecahedron, Icosahedron
- Updated to support loading new metadata from DDS files (if present)
- Fixed bug with loading of WIC 32bpp RGBE format images
- Fixed bug when skipping mipmaps in a 1D or 2D array texture DDS file
- Added SimpleMath header
- Fixed bug that prevented properly overriding EffectFactory::CreateTexture
- Fixed forceSRGB logic in DDSTextureLoader and WICTextureLoader
- Break circular reference chains when using SpriteBatch with a setCustomShaders lambda
- Updated projects with
/fp:fast
for all configs,/arch:SSE2
for Win32 configs - Sensibly named .pdb output files
- Added
WIC_USE_FACTORY_PROXY
build option (uses WindowsCodecs.dll entrypoint rather than CoCreateInstance)
- GeometricPrimitive support for left-handed coordinates and drawing with custom effects
- Model, ModelMesh, and ModelMeshPart added with loading of rigid non-animating models from .CMO and .SDKMESH files
- EffectFactory helper class added
- Ex versions of DDSTextureLoader and WICTextureLoader
- Removed use of ATL's CComPtr in favor of WRL's ComPtr for all platforms to support VS Express editions
- Updated VS 2010 project for official 'property sheet' integration for Windows 8.0 SDK
- Minor fix to CommonStates for Feature Level 9.1
- Tweaked AlphaTestEffect.cpp to work around ARM NEON compiler codegen bug
- Added dxguid.lib as a default library for Debug builds to resolve GUID link issues
- Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
- Cleaned up warning level 4 warnings
- Added project files for Windows phone 8
- Added PrimitiveBatch for drawing user primitives
- Debug object names for all D3D resources (for PIX and debug layer leak reporting)
- Added ScreenGrab module
- Added CreateGeoSphere for drawing a geodesic sphere
- Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace
- Renamed project files for better naming consistency
- Updated WICTextureLoader for Windows 8 96bpp floating-point formats
- Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs
- Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bug
- Updated Windows Store project for Visual Studio 2012 Release Candidate changes
- Cleaned up x64 Debug configuration warnings and switched to use
_DEBUG
instead ofDEBUG
- Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
- Added SpriteFont implementation and the MakeSpriteFont utility
- WICTextureLoader updated with Windows 8 WIC native pixel formats
- Fix for too much temp memory used by WICTextureLoader
- Add separate Visual Studio 11 projects for Desktop vs. Windows Store builds
- Bug fix for SpriteBatch with batches > 2048
- Original release