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Welcome to the carpet mod wiki!
Carpet Mod is a mod for vanilla Minecraft that allows you to take full control of what matters from a technical perspective of the game.
Test your farms over several hours in only a few minutes using /tick warp
...and then see a detailed breakdown of the items they produce using hopperCounters
See the server mobcap, TPS, etc. update live with /log
Let pistons push block entities (ie. chests) with movableBlockEntities
Fix many things
See the mod showcase on youtube for an explanation of every setting and command
No dummy, that's why further down the page there is a heading called 'Server administration and carpet.conf file'
Cos gnembon initially made it so that you could place down carpets and they would tell you stuff
https://www.youtube.com/watch?v=Lt-ooRGpLz4
https://www.youtube.com/watch?v=Lt-ooRGpLz4&t=1685s
"Scarpet is a fully featured, in-game, programming language that you can use to code new tools and new behaviours, and all of it's in-game, preserving the vanilla feel. Ummm, so it works little bit like datapacks. So if you have an itch to, maybe do some, err programming in minecraft, or you haven't programmed, and you just want to learn how to code, in your favourite game, that might be a good place to start" - gnembon
You can go to https://www.github.com/gnembon/scarpet/tree/master/programs and get all the apps you want
Then go to world saves file, and create a new folder called scripts
and in it put all your .sc files
Then open the game and type in command /script load scriptname
Then the script will run. Some apps require you to add global
at the end, in which case it will tell you (usually in the form of an error message) and then you just do /script load scriptname global
Open a new file in your scripts
folder caled scriptname.sc
and then write whatever code you want, and then run it to see if it works.
Pro tip: Do this in a specific world, away from anything delicate. Test your scripts there THEN take them over to your actual world where you may wish to use them.