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damage.cu
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damage.cu
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/**
* @author Christoph Schaefer [email protected]
*
* @section LICENSE
* Copyright (c) 2019 Christoph Schaefer
*
* This file is part of miluphcuda.
*
* miluphcuda is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* miluphcuda is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with miluphcuda. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "damage.h"
#include "miluph.h"
#include "config_parameter.h"
#include "timeintegration.h"
#include "parameter.h"
#include "pressure.h"
#if FRAGMENTATION
__global__ void damageLimit(void)
{
register int i, inc;
volatile int nof, noaf;
volatile double dmg, dmgMax;
inc = blockDim.x * gridDim.x;
for (i = threadIdx.x + blockIdx.x * blockDim.x; i < numParticles; i += inc) {
if (EOS_TYPE_IGNORE == matEOS[p_rhs.materialId[i]] || p_rhs.materialId[i] == EOS_TYPE_IGNORE)
continue;
dmg = p.d[i]; // note: that's DIM-root of tensile damage
nof = p.numFlaws[i];
noaf = p.numActiveFlaws[i];
if (noaf > nof) {
printf("ERROR. Found %d activated flaws, but only %d actual flaws...\n", noaf, nof);
assert(0);
}
// limit the tensile damage
dmgMax = 1.0;
if (dmg < 0.0)
dmg = 0.0;
if (nof > 0)
// note: damage is limited simply via noaf/nof, but 'dmg' is DIM-root of damage...
dmgMax = pow( ((double)noaf) / ((double)nof), 1./DIM);
if (dmg > dmgMax)
dmg = dmgMax;
// set (DIM-root of) tensile damage
p.d[i] = dmg;
#if PALPHA_POROSITY
if (p.damage_porjutzi[i] > 1.0) {
p.damage_porjutzi[i] = 1.0;
} else if (p.damage_porjutzi[i] < 0.0) {
p.damage_porjutzi[i] = 0.0;
}
// note: here 'dmg' is the total damage (above it's DIM-root of tensile damage)
dmg = pow(p.d[i], DIM) + pow(p.damage_porjutzi[i], DIM);
if (dmg > 1.0)
dmg = 1.0;
p.damage_total[i] = dmg;
#else
p.damage_total[i] = pow(dmg, DIM);
#endif
}
}
#endif // FRAGMENTATION