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V1.1.1 - Crash on project run for Godot 4.1.0 running on MacOS + ARM #10
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As far as I can tell, the culprit is the |
Do you have any GPUParticles2D nodes in your project? See godotengine/godot#72469. |
No, definitely not intentionally at least. And I don't think I have anything in the project that would unintentionally create them. A search for Evaluating the trace, I don't think these are probably related... but appreciate the idea :) |
It's not crashing with ANGLE, but I'm getting a lot of multithreading related errors: With Native GL:
With ANGLE:
|
StackTrace:
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