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Add clang-format support #29
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I don't understand why this issue is open, this repo does not have any C++ code in it and I don't think there are plans to add any. |
why not? Porting these codes to GDNative and/or Modules, is a good approach!! |
Would you like to volunteer to do this? I don't think anyone has announced they're doing the work to port these. I just don't see why we need an issue open to track something that can't be meaningfully acted upon right now since there are not currently any C++ files in this repo, and we have no idea if/when this will happen. |
well I would like to, I've already Implemented a state machine using GDNative, But I must say, I'm no expert, but I would like to. Also of course if @willnationsdev or you give me support (discord questions) I'm totally in... |
@aaronfranke is right, for the most part. Before adding I was going to start working on that again (and did initially), but got sidetracked by work stuff and haven't had a chance to go back since. |
well, godot 4 is approaching, we're having a lot of improvements into graphics and GDScript itself, In my opinion you should contact Vnen, since he is getting into GDNative, And you have a lot of experience and know about users needs. |
vnen is busy with other things, it's best not to bother him about godot-next. Giving him feedback about your experience with GDNative will only help if you have experience with GDNative, so someone else attempting a port should come first :) |
We should add clang-format to the codebase so that any added C++ code will have consistent styling. We should probably use the exact same clang-format as Godot's source code for consistency.
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