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Some minor notes that may or may not be related:
I've found the If you place a breakpoint in If it doesn't turn gray, but instead red, and just never hits the breakpoint, then I'm at a loss for advice, unfortunately. At that point your best bet is to put a breakpoint in Besides all that I don't see anything that sticks out in your setup. It looks fairly similar to my own. |
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I'm using VSCode & Godot 4.3-stable
I have the Godot engine compiling from source and set up to run my scene (no project select or editor). I know that breakpoints are working in godot, because I can set a breakpoint in the source code of Godot engine.
Then I do a fresh build of Godot-Jolt with debugging symbols. But, I'm not able to hit the breakpoints that I put in Godot-Jolt, I put a bunch of different breakpoints in that are definitely getting hit, like the first line of
register_types.cpp:on_initialize
. Any idea what I'm doing wrong?Below are my config files.
godot\.vscode\tasks.json
godot\.vscode\launch.json
godot-jolt-forked\CMakeUserPresets.json
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