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Since minor version upgrades of Godot may contain breaking changes in the headers (#1011), we should allow users to specify custom versions of the headers for their versions, similar to the existing custom-godot feature.
One challenge here is that unlike api.json, the headers cannot easily be obtained from a Godot binary. This means that we'll possibly have to build some mechanism for obtaining the Godot source tree and extracting the headers from that.
The text was updated successfully, but these errors were encountered:
Since minor version upgrades of Godot may contain breaking changes in the headers (#1011), we should allow users to specify custom versions of the headers for their versions, similar to the existing
custom-godot
feature.One challenge here is that unlike
api.json
, the headers cannot easily be obtained from a Godot binary. This means that we'll possibly have to build some mechanism for obtaining the Godot source tree and extracting the headers from that.The text was updated successfully, but these errors were encountered: