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The way these bindings work, does not give code completion support to the bindings that are generated in the compile time, so for supporting it on at least vscode which I can confirm it works if the bindings are pre generated and put inside lib.rs of gdnative-bindings.
https://github.com/EdSwordsmith/godot-rust
I have done that in this fork I have made, I built the bindings then copied the contents of the generated bindings_types.rs, bindings_traits.rs and bindings_methods.rs.
The person who had the idea of copying the contents of the bindings there was @Waridley, I would like to thank him for helping me get code completion working.
The text was updated successfully, but these errors were encountered:
The way these bindings work, does not give code completion support to the bindings that are generated in the compile time, so for supporting it on at least vscode which I can confirm it works if the bindings are pre generated and put inside lib.rs of gdnative-bindings.
https://github.com/EdSwordsmith/godot-rust
I have done that in this fork I have made, I built the bindings then copied the contents of the generated bindings_types.rs, bindings_traits.rs and bindings_methods.rs.
The person who had the idea of copying the contents of the bindings there was @Waridley, I would like to thank him for helping me get code completion working.
The text was updated successfully, but these errors were encountered: