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On iOS, I want the game to continue in the background when the purchase prompt is shown. For example, in a multiplayer game, when showing a purchase prompt, it's causing a disconnection because the game is unresponsive during this time.
The text was updated successfully, but these errors were encountered:
This issue for Godot 3, as the iOS plugins aren't updated for Godot 4 yet. That said, I expect the eventual update to Godot 4 will have the same issue that needs to be addressed separately.
On iOS, I want the game to continue in the background when the purchase prompt is shown. For example, in a multiplayer game, when showing a purchase prompt, it's causing a disconnection because the game is unresponsive during this time.
The text was updated successfully, but these errors were encountered: