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class_db.cpp
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class_db.cpp
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/*************************************************************************/
/* class_db.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/godot.hpp>
#include <godot_cpp/core/memory.hpp>
#include <algorithm>
namespace godot {
std::unordered_map<std::string, ClassDB::ClassInfo> ClassDB::classes;
GDNativeInitializationLevel ClassDB::current_level = GDNATIVE_INITIALIZATION_CORE;
MethodDefinition D_METHOD(const char *p_name) {
return MethodDefinition(p_name);
}
MethodDefinition D_METHOD(const char *p_name, const char *p_arg1) {
MethodDefinition method(p_name);
method.args.push_front(p_arg1);
return method;
}
void ClassDB::add_property_group(const char *p_class, const char *p_name, const char *p_prefix) {
ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), "Trying to add property to non-existing class.");
internal::gdn_interface->classdb_register_extension_class_property_group(internal::library, p_class, p_name, p_prefix);
}
void ClassDB::add_property_subgroup(const char *p_class, const char *p_name, const char *p_prefix) {
ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), "Trying to add property to non-existing class.");
internal::gdn_interface->classdb_register_extension_class_property_subgroup(internal::library, p_class, p_name, p_prefix);
}
void ClassDB::add_property(const char *p_class, const PropertyInfo &p_pinfo, const char *p_setter, const char *p_getter, int p_index) {
ERR_FAIL_COND_MSG(classes.find(p_class) == classes.end(), "Trying to add property to non-existing class.");
ClassInfo &info = classes[p_class];
ERR_FAIL_COND_MSG(info.property_names.find(p_pinfo.name.utf8().get_data()) != info.property_names.end(), "Property already exists in class.");
MethodBind *setter = nullptr;
if (p_setter) {
setter = get_method(p_class, p_setter);
ERR_FAIL_COND_MSG(!setter, "Setter method not found for property.");
size_t exp_args = 1 + (p_index >= 0 ? 1 : 0);
ERR_FAIL_COND_MSG(exp_args != setter->get_argument_count(), "Setter method must take a single argument.");
}
ERR_FAIL_COND_MSG(!p_getter, "Getter method must be specified.");
MethodBind *getter = get_method(p_class, p_getter);
ERR_FAIL_COND_MSG(!getter, "Getter method not found for property.");
{
size_t exp_args = 0 + (p_index >= 0 ? 1 : 0);
ERR_FAIL_COND_MSG(exp_args != getter->get_argument_count(), "Getter method must not take any argument.");
}
// register property with plugin
info.property_names.insert(p_pinfo.name.utf8().get_data());
// register with Godot
GDNativePropertyInfo prop_info = {
static_cast<uint32_t>(p_pinfo.type), // uint32_t type;
_alloc_and_copy_cstr(p_pinfo.name.utf8().get_data()), // const char *name;
_alloc_and_copy_cstr(p_pinfo.class_name.utf8().get_data()), // const char *class_name;
p_pinfo.hint, // NONE //uint32_t hint;
_alloc_and_copy_cstr(p_pinfo.hint_string.utf8().get_data()), // const char *hint_string;
p_pinfo.usage, // DEFAULT //uint32_t usage;
};
PropertySetGet setget;
setget.setter = p_setter;
setget.getter = p_getter;
setget._setptr = setter;
setget._getptr = getter;
setget.index = p_index;
setget.type = p_pinfo.type;
internal::gdn_interface->classdb_register_extension_class_property(internal::library, info.name, &prop_info, setget.setter, setget.getter);
memfree(const_cast<char *>(prop_info.name));
memfree(const_cast<char *>(prop_info.class_name));
memfree(const_cast<char *>(prop_info.hint_string));
}
MethodBind *ClassDB::get_method(const char *p_class, const char *p_method) {
ERR_FAIL_COND_V_MSG(classes.find(p_class) == classes.end(), nullptr, "Class not found.");
ClassInfo *type = &classes[p_class];
while (type) {
std::unordered_map<std::string, MethodBind *>::iterator method = type->method_map.find(p_method);
if (method != type->method_map.end()) {
return method->second;
}
type = type->parent_ptr;
continue;
}
return nullptr;
}
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount) {
const char *instance_type = p_bind->get_instance_class();
std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(instance_type);
if (type_it == classes.end()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, "Class doesn't exist.");
}
ClassInfo &type = type_it->second;
if (type.method_map.find(method_name.name) != type.method_map.end()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, "Binding duplicate method.");
}
if (type.virtual_methods.find(method_name.name) != type.virtual_methods.end()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, "Method already bound as virtual.");
}
p_bind->set_name(method_name.name);
if (method_name.args.size() > p_bind->get_argument_count()) {
memdelete(p_bind);
ERR_FAIL_V_MSG(nullptr, "Method definition has more arguments than the actual method.");
}
p_bind->set_hint_flags(p_flags);
std::vector<std::string> args;
args.resize(method_name.args.size());
size_t arg_index = 0;
for (std::string arg : method_name.args) {
args[arg_index++] = arg;
}
p_bind->set_argument_names(args);
std::vector<Variant> defvals;
defvals.resize(p_defcount);
for (int i = 0; i < p_defcount; i++) {
defvals[i] = *static_cast<const Variant *>(p_defs[i]);
}
p_bind->set_default_arguments(defvals);
p_bind->set_hint_flags(p_flags);
// register our method bind within our plugin
type.method_map[method_name.name] = p_bind;
// and register with godot
bind_method_godot(type.name, p_bind);
return p_bind;
}
void ClassDB::bind_method_godot(const char *p_class_name, MethodBind *p_method) {
std::vector<GDNativeVariantPtr> def_args;
const std::vector<Variant> &def_args_val = p_method->get_default_arguments();
def_args.resize(def_args_val.size());
for (int i = 0; i < def_args_val.size(); i++) {
def_args[i] = (GDNativeVariantPtr)&def_args_val[i];
}
GDNativeExtensionClassMethodInfo method_info = {
p_method->get_name(), // const char *name;
p_method, // void *method_userdata;
MethodBind::bind_call, // GDNativeExtensionClassMethodCall call_func;
MethodBind::bind_ptrcall, // GDNativeExtensionClassMethodPtrCall ptrcall_func;
p_method->get_hint_flags(), // uint32_t method_flags; /* GDNativeExtensionClassMethodFlags */
(uint32_t)p_method->get_argument_count(), // uint32_t argument_count;
(GDNativeBool)p_method->has_return(), // GDNativeBool has_return_value;
MethodBind::bind_get_argument_type, //(GDNativeExtensionClassMethodGetArgumentType) get_argument_type_func;
MethodBind::bind_get_argument_info, // GDNativeExtensionClassMethodGetArgumentInfo get_argument_info_func; /* name and hint information for the argument can be omitted in release builds. Class name should always be present if it applies. */
MethodBind::bind_get_argument_metadata, // GDNativeExtensionClassMethodGetArgumentMetadata get_argument_metadata_func;
(uint32_t)p_method->get_default_argument_count(), // uint32_t default_argument_count;
def_args.data(), // GDNativeVariantPtr *default_arguments;
};
internal::gdn_interface->classdb_register_extension_class_method(internal::library, p_class_name, &method_info);
}
void ClassDB::add_signal(const char *p_class, const MethodInfo &p_signal) {
std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(p_class);
ERR_FAIL_COND_MSG(type_it == classes.end(), "Class doesn't exist.");
ClassInfo &cl = type_it->second;
// Check if this signal is already register
ClassInfo *check = &cl;
while (check) {
ERR_FAIL_COND_MSG(check->signal_names.find(p_signal.name) != check->signal_names.end(), String("Class '" + String(p_class) + "' already has signal '" + String(p_signal.name) + "'.").utf8().get_data());
check = check->parent_ptr;
}
// register our signal in our plugin
cl.signal_names.insert(p_signal.name);
// register our signal in godot
std::vector<GDNativePropertyInfo> parameters;
parameters.reserve(p_signal.arguments.size());
for (const PropertyInfo &par : p_signal.arguments) {
parameters.push_back(GDNativePropertyInfo{
static_cast<uint32_t>(par.type), // uint32_t type;
_alloc_and_copy_cstr(par.name.utf8().get_data()), // const char *name;
_alloc_and_copy_cstr(par.class_name.utf8().get_data()), // const char *class_name;
par.hint, // NONE //uint32_t hint;
_alloc_and_copy_cstr(par.hint_string.utf8().get_data()), // const char *hint_string;
par.usage, // DEFAULT //uint32_t usage;
});
}
internal::gdn_interface->classdb_register_extension_class_signal(internal::library, cl.name, p_signal.name, parameters.data(), parameters.size());
for (GDNativePropertyInfo &par : parameters) {
memfree(const_cast<char *>(par.name));
memfree(const_cast<char *>(par.class_name));
memfree(const_cast<char *>(par.hint_string));
}
}
void ClassDB::bind_integer_constant(const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value, bool p_is_bitfield) {
std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(p_class_name);
ERR_FAIL_COND_MSG(type_it == classes.end(), "Class doesn't exist.");
ClassInfo &type = type_it->second;
// check if it already exists
ERR_FAIL_COND_MSG(type.constant_names.find(p_constant_name) != type.constant_names.end(), "Constant already registered.");
// register it with our plugin (purely to check for duplicates)
type.constant_names.insert(p_constant_name);
// Register it with Godot
internal::gdn_interface->classdb_register_extension_class_integer_constant(internal::library, p_class_name, p_enum_name, p_constant_name, p_constant_value, p_is_bitfield);
}
GDNativeExtensionClassCallVirtual ClassDB::get_virtual_func(void *p_userdata, const char *p_name) {
const char *class_name = (const char *)p_userdata;
std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(class_name);
ERR_FAIL_COND_V_MSG(type_it == classes.end(), nullptr, "Class doesn't exist.");
ClassInfo &type = type_it->second;
std::unordered_map<std::string, GDNativeExtensionClassCallVirtual>::iterator method_it = type.virtual_methods.find(p_name);
if (method_it == type.virtual_methods.end()) {
return nullptr;
}
return method_it->second;
}
void ClassDB::bind_virtual_method(const char *p_class, const char *p_method, GDNativeExtensionClassCallVirtual p_call) {
std::unordered_map<std::string, ClassInfo>::iterator type_it = classes.find(p_class);
ERR_FAIL_COND_MSG(type_it == classes.end(), "Class doesn't exist.");
ClassInfo &type = type_it->second;
ERR_FAIL_COND_MSG(type.method_map.find(p_method) != type.method_map.end(), "Method already registered as non-virtual.");
ERR_FAIL_COND_MSG(type.virtual_methods.find(p_method) != type.virtual_methods.end(), "Virtual method already registered.");
type.virtual_methods[p_method] = p_call;
}
void ClassDB::initialize_class(const ClassInfo &p_cl) {
}
void ClassDB::initialize(GDNativeInitializationLevel p_level) {
for (const std::pair<std::string, ClassInfo> pair : classes) {
const ClassInfo &cl = pair.second;
if (cl.level != p_level) {
continue;
}
// Nothing to do here for now...
}
}
void ClassDB::deinitialize(GDNativeInitializationLevel p_level) {
for (const std::pair<std::string, ClassInfo> pair : classes) {
const ClassInfo &cl = pair.second;
if (cl.level != p_level) {
continue;
}
internal::gdn_interface->classdb_unregister_extension_class(internal::library, cl.name);
for (auto method : cl.method_map) {
memdelete(method.second);
}
}
}
} // namespace godot