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I've been trying to replicate something like this proof of concept to add a Physics.simulate() for myself as an extension to use in a project and I am having issues finding the corresponding methods/classes used:
PhysicsServer3D::step() and PhysicsServer3D::flush_queries()
MessageQueue and MessageQueue::get_singleton() and MessageQueue::flush()
SceneTree::get_singleton() and SceneTree::flush_transform_notifications()
Do these exist? Should they exist? Is there any way I can help add them? Maybe I am missing something very simple, or they are not intended to be implemented, but I cannot currently find any documentation or clear steps on how to add new methods to the API, nor a clear description of what kinds of methods should be supported.
Please let me know if I am out of bounds in my line of questioning, but the ability to do something along the lines of a Physics.simulate() is fairly core to some of the features our team will be working on in the near future, so I will be continuing to look into alternatives either way.
The text was updated successfully, but these errors were encountered:
I've been trying to replicate something like this proof of concept to add a
Physics.simulate()
for myself as an extension to use in a project and I am having issues finding the corresponding methods/classes used:PhysicsServer3D::step()
andPhysicsServer3D::flush_queries()
MessageQueue
andMessageQueue::get_singleton()
andMessageQueue::flush()
SceneTree::get_singleton()
andSceneTree::flush_transform_notifications()
Do these exist? Should they exist? Is there any way I can help add them? Maybe I am missing something very simple, or they are not intended to be implemented, but I cannot currently find any documentation or clear steps on how to add new methods to the API, nor a clear description of what kinds of methods should be supported.
Please let me know if I am out of bounds in my line of questioning, but the ability to do something along the lines of a
Physics.simulate()
is fairly core to some of the features our team will be working on in the near future, so I will be continuing to look into alternatives either way.The text was updated successfully, but these errors were encountered: