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Potential problem is that this would break compatibility by changing the order, unsure how to resolve this, and how it interacts with the engine
Edit: This might not be a problem as it maps to GDEXTENSION_VARIANT_OP_{name}, which should fit, but it might have potential issues elsewhere, will test out and see a solution
Godot version
4.2.1-stable
godot-cpp version
4.2.1-stable
System information
N/A
Issue description
Variant::Operation::OP_POWER
is strangely missing.It is present in the engine code and in GDScript.
Steps to reproduce
Check variant.hpp.
Minimal reproduction project
N/A
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