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Dynamic split screen also for 2D #650

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ProfDrKrebs opened this issue Sep 27, 2021 · 2 comments · May be fixed by #762
Open

Dynamic split screen also for 2D #650

ProfDrKrebs opened this issue Sep 27, 2021 · 2 comments · May be fixed by #762

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@ProfDrKrebs
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Which demo project is affected:
https://github.com/BenjaminNavarro/godot_dynamic_split_screen

Description:
Hello, is it possible to create the demo project: "dynamic split screen" also for 2D?
I tried it myself, but as a leisure programmer I quickly failed.
I'm not sure if my post is right here, but I would like to express my interest in a dynamic split screen for 2d.
Thank you all and greetings from Germany

@voylin
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voylin commented May 2, 2022

I'm not sure if it is really needed as it is very similar to the 3D version. If you would still like to have a 2D version and if the people with power over the godot-demo-projects think that this could be a good addition, then I would do this.

But not sure if the maintainers of Godot-demo-projects see any need in a 2D version.
@aaronfranke Do you think it would be a good idea to also have a 2D version?

@aaronfranke
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It should be easy for users to adapt the techniques in the 3D version to 2D, so I don't think we need an official demo for this.

However, do note that anyone is very welcome to make an unofficial demo and distribute it on the Godot Asset Library.

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3 participants