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Documentation - update order #3475
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Related to godotengine/godot#37702. |
@madmiraal @aaronfranke Any pointers on this? (I don't expect anyone to know the execution order by heart, but help would be appreciated.) |
The |
Is there any information on how say _process is run in a threaded system? lets say I wanted to submit work to a thread, and then return that work from said thread in the same frame, how could I do that without blocking _process (which I assume would be bad as it would block all other _process's from submitting work) do I have to incur a single frame delay (read previous work, submit new work, exit function)? it seems to be that using stuff like _input to submit work (asap) and then using (physics)process just to "read" from a thread? it would be nice to know how to better manage expensive operations off the "scene graph". |
Closing in favor of #5492, which has more information about the issue at hand. |
Describe the problem or limitation you are having in your project:
The update order of engine features such as input, animation, physics and collision response is unknown.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Documenting the order of updates and callbacks, e.g. like this:
https://docs.unity3d.com/Manual/ExecutionOrder.html
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